1
1
openmpi/opal/mca/btl/smcuda/README.md
Jeff Squyres c960d292ec Convert all README files to Markdown
A mindless task for a lazy weekend: convert all the README and
README.txt files to Markdown.  Paired with the slow conversion of all
of our man pages to Markdown, this gives a uniform language to the
Open MPI docs.

This commit moved a bunch of copyright headers out of the top-level
README.txt file, so I updated the relevant copyright header years in
the top-level LICENSE file to match what was removed from README.txt.

Additionally, this commit did (very) little to update the actual
content of the README files.  A very small number of updates were made
for topics that I found blatently obvious while Markdown-izing the
content, but in general, I did not update content during this commit.
For example, there's still quite a bit of text about ORTE that was not
meaningfully updated.

Signed-off-by: Jeff Squyres <jsquyres@cisco.com>
Co-authored-by: Josh Hursey <jhursey@us.ibm.com>
2020-11-10 13:52:29 -05:00

5.7 KiB

Open MPI SMCUDA design document

Copyright (c) 2013 NVIDIA Corporation. All rights reserved. August 21, 2013

This document describes the design and use of the smcuda BTL.

BACKGROUND

The smcuda btl is a copy of the sm btl but with some additional features. The main extra feature is the ability to make use of the CUDA IPC APIs to quickly move GPU buffers from one GPU to another. Without this support, the GPU buffers would all be moved into and then out of host memory.

GENERAL DESIGN

The general design makes use of the large message RDMA RGET support in the OB1 PML. However, there are some interesting choices to make use of it. First, we disable any large message RDMA support in the BTL for host messages. This is done because we need to use the mca_btl_smcuda_get() for the GPU buffers. This is also done because the upper layers expect there to be a single mpool but we need one for the GPU memory and one for the host memory. Since the advantages of using RDMA with host memory is unclear, we disabled it. This means no KNEM or CMA support built in to the smcuda BTL.

Also note that we give the smcuda BTL a higher rank than the sm BTL. This means it will always be selected even if we are doing host only data transfers. The smcuda BTL is not built if it is not requested via the --with-cuda flag to the configure line.

Secondly, the smcuda does not make use of the traditional method of enabling RDMA operations. The traditional method checks for the existence of an RDMA btl hanging off the endpoint. The smcuda works in conjunction with the OB1 PML and uses flags that it sends in the BML layer.

OTHER CONSIDERATIONS

CUDA IPC is not necessarily supported by all GPUs on a node. In NUMA nodes, CUDA IPC may only work between GPUs that are not connected over the IOH. In addition, we want to check for CUDA IPC support lazily, when the first GPU access occurs, rather than during MPI_Init() time. This complicates the design.

INITIALIZATION

When the smcuda BTL initializes, it starts with no support for CUDA IPC. Upon the first access of a GPU buffer, the smcuda checks which GPU device it has and sends that to the remote side using a smcuda specific control message. The other rank receives the message, and checks to see if there is CUDA IPC support between the two GPUs via a call to cuDeviceCanAccessPeer(). If it is true, then the smcuda BTL piggy backs on the PML error handler callback to make a call into the PML and let it know to enable CUDA IPC. We created a new flag so that the error handler does the right thing. Large message RDMA is enabled by setting a flag in the bml->btl_flags field. Control returns to the smcuda BTL where a reply message is sent so the sending side can set its flag.

At that point, the PML layer starts using the large message RDMA support in the smcuda BTL. This is done in some special CUDA code in the PML layer.

ESTABLISHING CUDA IPC SUPPORT

A check has been added into both the send and sendi path in the smcuda btl that checks to see if it should send a request for CUDA IPC setup message.

/* Initiate setting up CUDA IPC support. */
if (mca_common_cuda_enabled && (IPC_INIT == endpoint->ipcstatus)) {
    mca_btl_smcuda_send_cuda_ipc_request(btl, endpoint);
}

The first check is to see if the CUDA environment has been initialized. If not, then presumably we are not sending any GPU buffers yet and there is nothing to be done. If we are initialized, then check the status of the CUDA IPC endpoint. If it is in the IPC_INIT stage, then call the function to send of a control message to the endpoint.

On the receiving side, we first check to see if we are initialized. If not, then send a message back to the sender saying we are not initialized. This will cause the sender to reset its state to IPC_INIT so it can try again on the next send.

I considered putting the receiving side into a new state like IPC_NOTREADY, and then when it switches to ready, to then sending the ACK to the sender. The problem with this is that we would need to do these checks during the progress loop which adds some extra overhead as we would have to check all endpoints to see if they were ready.

Note that any rank can initiate the setup of CUDA IPC. It is triggered by whichever side does a send or sendi call of a GPU buffer.

I have the sender attempt 5 times to set up the connection. After that, we give up. Note that I do not expect many scenarios where the sender has to resend. It could happen in a race condition where one rank has initialized its CUDA environment but the other side has not.

There are several states the connections can go through.

  1. IPC_INIT - nothing has happened
  2. IPC_SENT - message has been sent to other side
  3. IPC_ACKING - Received request and figuring out what to send back
  4. IPC_ACKED - IPC ACK sent
  5. IPC_OK - IPC ACK received back
  6. IPC_BAD - Something went wrong, so marking as no IPC support

NOTE ABOUT CUDA IPC AND MEMORY POOLS

The CUDA IPC support works in the following way. A sender makes a call to cuIpcGetMemHandle() and gets a memory handle for its local memory. The sender then sends that handle to receiving side. The receiver calls cuIpcOpenMemHandle() using that handle and gets back an address to the remote memory. The receiver then calls cuMemcpyAsync() to initiate a remote read of the GPU data.

The receiver maintains a cache of remote memory that it has handles open on. This is because a call to cuIpcOpenMemHandle() can be very expensive (90usec) so we want to avoid it when we can. The cache of remote memory is kept in a memory pool that is associated with each endpoint. Note that we do not cache the local memory handles because getting them is very cheap and there is no need.