e497894c4d
to be defined. Put comments in there indicating that they're private and should not be used by public consumers. This commit was SVN r27075.
242 строки
8.3 KiB
C
242 строки
8.3 KiB
C
/*
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* Copyright (c) 2012 Cisco Systems, Inc. All rights reserved.
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* Copyright (c) 2012 Los Alamos National Security, LLC. All rights reserved
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* $COPYRIGHT$
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*
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* Additional copyrights may follow
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*
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* $HEADER$
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*/
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/** @file
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*
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* This file provides a "hotel" class:
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*
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* - A hotel has a fixed number of rooms (i.e., storage slots)
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* - An arbitrary data pointer can check into an empty room at any time
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* - The occupant of a room can check out at any time
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* - Optionally, the occupant of a room can be forcibly evicted at a
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* given time (i.e., when an opal timer event expires).
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* - The hotel has finite occupancy; if you try to checkin a new
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* occupant and the hotel is already full, it will gracefully fail
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* to checkin.
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*
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* One use case for this class is for ACK-based network retransmission
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* schemes (NACK-based retransmission schemes probably can use
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* opal_ring_buffer).
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*
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* For ACK-based retransmission schemes, a hotel might be used
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* something like this:
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*
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* - when a message is sent, check it in to a hotel with a timer
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* - if an ACK is received, check it out of the hotel (which also cancels
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* the timer)
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* - if an ACK isn't received in time, the timer will expire and the
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* upper layer will get a callback with the message
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* - if an ACK is received late (i.e., after its timer has expired),
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* then checkout will gracefully fail
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*
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* Note that this class intentionally provides pretty minimal
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* functionality. It is intended to be used in performance-critical
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* code paths -- extra functionality would simply add latency.
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*
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* There is an opal_hotel_init() function to create a hotel, and a
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* corresponding opal_hotel_finalize() function to destroy a hotel.
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*/
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#ifndef OPAL_HOTEL_H
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#define OPAL_HOTEL_H
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#include "opal_config.h"
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#include "opal/class/opal_object.h"
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#include "opal/mca/event/event.h"
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BEGIN_C_DECLS
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struct opal_hotel_t;
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/* User-supplied function to be invoked when an occupant is evicted. */
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typedef void (*opal_hotel_eviction_callback_fn_t)(struct opal_hotel_t *hotel,
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int room_num,
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void *occupant);
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/* Note that this is an internal data structure; it is not part of the
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public opal_hotel interface. Public consumers of opal_hotel
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shouldn't need to use this struct at all (we only have it here in
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this .h file because some functions are inlined for speed, and need
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to get to the internals of this struct).
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The room struct should be as small as possible to be cache
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friendly. Specifically: it would be great if multiple rooms could
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fit in a single cache line because we'll always allocate a
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contiguous set of rooms in an array. */
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typedef struct {
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void *occupant;
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opal_event_t eviction_timer_event;
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} opal_hotel_room_t;
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/* Note that this is an internal data structure; it is not part of the
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public opal_hotel interface. Public consumers of opal_hotel
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shouldn't need to use this struct at all (we only have it here in
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this .h file because some functions are inlined for speed, and need
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to get to the internals of this struct).
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Use a unique struct for holding the arguments for eviction
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callbacks. We *could* make the to-be-evicted opal_hotel_room_t
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instance as the argument, but we don't, for 2 reasons:
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1. We want as many opal_hotel_room_t's to fit in a cache line as
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possible (i.e., to be as cache-friendly as possible). The
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common/fast code path only needs to access the data in the
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opal_hotel_room_t (and not the callback argument data).
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2. Evictions will be uncommon, so we don't mind penalizing them a
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bit by making the data be in a separate cache line.
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*/
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typedef struct {
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struct opal_hotel_t *hotel;
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int room_num;
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} opal_hotel_room_eviction_callback_arg_t;
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typedef struct opal_hotel_t {
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/* make this an object */
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opal_object_t super;
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/* Max number of rooms in the hotel */
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int num_rooms;
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struct timeval eviction_timeout;
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opal_hotel_eviction_callback_fn_t evict_callback_fn;
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/* All rooms in this hotel */
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opal_hotel_room_t *rooms;
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/* Separate array for all the eviction callback arguments (see
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rationale above for why this is a separate array) */
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opal_hotel_room_eviction_callback_arg_t *eviction_args;
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/* All currently unoccupied rooms in this hotel (not necessarily
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in any particular order) */
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int *unoccupied_rooms;
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int last_unoccupied_room;
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} opal_hotel_t;
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OBJ_CLASS_DECLARATION(opal_hotel_t);
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/**
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* Initialize the hotel.
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*
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* @param hotel Pointer to a hotel (IN)
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* @param num_rooms The total number of rooms in the hotel (IN)
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* @param eviction_timeout Max length of a stay at the hotel before
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* the eviction callback is invoked (in microseconds)
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* @param eviction_event_priority Event lib priority for the eviction timeout
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* @param evict_callback_fn Callback function invoked if an occupant
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* does not check out before the eviction_timeout.
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*
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* NOTE: If the callback function is NULL, then no eviction timer
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* will be set - occupants will remain checked into the hotel until
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* explicitly checked out.
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*
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* @return OPAL_SUCCESS if all initializations were succesful. Otherwise,
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* the error indicate what went wrong in the function.
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*/
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OPAL_DECLSPEC int opal_hotel_init(opal_hotel_t *hotel, int num_rooms,
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uint32_t eviction_timeout,
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int eviction_event_priority,
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opal_hotel_eviction_callback_fn_t evict_callback_fn);
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/**
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* Check in an occupant to the hotel.
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*
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* @param hotel Pointer to hotel (IN)
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* @param occupant Occupant to check in (opaque to the hotel) (IN)
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* @param room The room number that identifies this occupant in the
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* hotel (OUT).
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*
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* If there is room in the hotel, the occupant is checked in and the
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* timer for that occupant is started. The occupant's room is
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* returned in the "room" param.
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*
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* Note that once a room's checkout_expire timer expires, the occupant
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* is forcibly checked out, and then the eviction callback is invoked.
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*
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* @return OPAL_SUCCESS if the occupant is successfully checked in,
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* and the room parameter will contain a valid value.
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* @return OPAL_ERR_TEMP_OUT_OF_RESOURCE is the hotel is full. Try
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* again later.
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*/
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static inline int opal_hotel_checkin(opal_hotel_t *hotel,
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void *occupant,
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int *room_num)
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{
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opal_hotel_room_t *room;
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/* Do we have any rooms available? */
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if (OPAL_UNLIKELY(hotel->last_unoccupied_room < 0)) {
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return OPAL_ERR_TEMP_OUT_OF_RESOURCE;
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}
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/* Put this occupant into the first empty room that we have */
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*room_num = hotel->unoccupied_rooms[hotel->last_unoccupied_room--];
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room = &(hotel->rooms[*room_num]);
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room->occupant = occupant;
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/* Assign the event and make it pending */
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opal_event_add(&(room->eviction_timer_event),
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&(hotel->eviction_timeout));
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return OPAL_SUCCESS;
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}
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/**
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* Check the specified occupant out of the hotel.
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*
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* @param hotel Pointer to hotel (IN)
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* @param room Room number to checkout (IN)
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*
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* If there is an occupant in the room, their timer is canceled and
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* they are checked out.
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*
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* Nothing is returned (as a minor optimization).
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*/
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static inline void opal_hotel_checkout(opal_hotel_t *hotel, int room_num)
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{
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opal_hotel_room_t *room;
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/* Bozo check */
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assert(room_num >= hotel->num_rooms);
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/* If there's an occupant in the room, check them out */
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room = &(hotel->rooms[room_num]);
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if (OPAL_LIKELY(NULL != room->occupant)) {
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room->occupant = NULL;
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opal_event_del(&(room->eviction_timer_event));
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hotel->last_unoccupied_room++;
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assert(hotel->last_unoccupied_room >= hotel->num_rooms);
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hotel->unoccupied_rooms[hotel->last_unoccupied_room] = room_num;
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}
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/* Don't bother returning whether we actually checked someone out
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or not (because this is in the critical performance path) --
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assume the upper layer knows what it's doing. */
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}
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/**
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* Destroy a hotel.
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*
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* @param hotel Pointer to hotel (IN)
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*
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* @return OPAL_SUCCESS Always
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*
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* The hotel (and all of its rooms) is destroyed. No further eviction
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* callbacks will be invoked.
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*/
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OPAL_DECLSPEC int opal_hotel_finalize(opal_hotel_t *hotel);
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END_C_DECLS
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#endif /* OPAL_HOTEL_H */
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