during the IPv6 patch. The most important is the multi BTL support. There
was a quite interesting bug. Instead of setting up the multiple connections
over different physical devices, based on the time when these connections
were created most of the time they were all using the same physical network.
Which, of course, was not the intended goal, as we top at the maximum
bandwidth available over one device instead of gathering all available
bandwidth from all devices.
Second, the IPv6 RFC suggest to use sockaddr_storage as a holder for the
IP information, but use a sockaddr* when we pass it to functions. This is
only partially corrected by this patch.
Some other minor cleanups.
This commit was SVN r14544.
number of recv system call by caching the data. Each endpoint has a buffer
(the size is an MCA parameter) that can be use as a cache. Before each receive
operation this buffer is added at the end of the iovec list. All data that are
not expected by the fragment will go in this cache. If the cache contain data
all subsequent receive will just memcpy the data into the BTL buffers.
The only drawback is that we will spin around the receive_handle until all the
cached data is readed by the PML layer. This limitation come from the fact that
the event library is unable to call us if there is no events on the socket.
Therefore we are unable to keep the data in the cache until the next loop
into the progress engine.
This commit was SVN r8398.