Help the compiler to understand what we're doing here. It generate less
memory accesses at least with gcc. This commit was SVN r12483.
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eb45a5e402
Коммит
ad5d5b95c8
@ -290,23 +290,25 @@ static inline opal_object_t *opal_obj_new_debug(opal_class_t* type, const char*
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* @param object Pointer to the object
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*/
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#if OMPI_ENABLE_DEBUG
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#define OBJ_RELEASE(object) \
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#define OBJ_RELEASE(OBJECT) \
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do { \
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assert(NULL != ((opal_object_t *) (object))->obj_class); \
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if (0 == opal_obj_update((opal_object_t *) (object), -1)) { \
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opal_obj_run_destructors((opal_object_t *) (object)); \
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OBJ_REMEMBER_FILE_AND_LINENO( object, __FILE__, __LINE__ ); \
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free(object); \
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object = NULL; \
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opal_object_t* _object = (opal_object_t*)(OBJECT); \
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assert(NULL != _object->obj_class); \
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if (0 == opal_obj_update(_object, -1)) { \
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opal_obj_run_destructors(_object); \
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OBJ_REMEMBER_FILE_AND_LINENO( _object, __FILE__, __LINE__ ); \
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free(_object); \
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(OBJECT) = NULL; \
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} \
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} while (0)
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#else
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#define OBJ_RELEASE(object) \
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#define OBJ_RELEASE(OBJECT) \
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do { \
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if (0 == opal_obj_update((opal_object_t *) (object), -1)) { \
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opal_obj_run_destructors((opal_object_t *) (object)); \
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free(object); \
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object = NULL; \
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opal_object_t* _object = (opal_object_t*)(OBJECT); \
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if (0 == opal_obj_update(_object, -1)) { \
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opal_obj_run_destructors(_object); \
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free(_object); \
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(OBJECT) = NULL; \
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} \
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} while (0)
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#endif
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