1
1

Changing the object system (again) to transparently run the constructor

and destructor hierarchy.

This commit was SVN r748.
Этот коммит содержится в:
David Daniel 2004-02-12 21:30:06 +00:00
родитель 8210522bdf
Коммит 076cead5e8
2 изменённых файлов: 327 добавлений и 173 удалений

Просмотреть файл

@ -3,29 +3,75 @@
*/
/**
* @file Implementation of lam_object_t, the base lam foundation class
* @file
*
* Implementation of lam_object_t, the base lam foundation class
*/
#include <stdio.h>
#include "lam/constants.h"
#include "lam/lfc/lam_object.h"
static void lam_object_construct(lam_object_t * obj)
{
obj->obj_reference_count = 1;
}
static void lam_object_destruct(lam_object_t * obj)
{
/* Move along, nothing to see here! */
}
/*
* Instantiation of class descriptor for the base class. This is
* special, since be mark it as already initialized, with no parent
* and no constructor or desctructor
*/
lam_class_info_t lam_object_t_class_info = {
"lam_object_t",
0,
lam_object_construct,
lam_object_destruct
"lam_object_t", /* name */
NULL, /* parent class */
NULL, /* constructor */
NULL, /* destructor */
1, /* initialized -- this class is preinitialized */
0, /* class hierarchy depth */
NULL, /* array of constructors */
NULL /* array of destructors */
};
/*
* Lazy initialization of class descriptor.
*/
void lam_class_initialize(lam_class_info_t *class)
{
lam_class_info_t *c;
int i;
assert(class);
assert(0 == class->cls_initialized);
/*
* First calculate depth of class hierarchy
*/
class->cls_depth = 0;
for (c = class; c; c = c->cls_parent) {
class->cls_depth += 1;
}
/*
* Allocate arrays for hierarchy of constructors and destructors
*/
class->cls_construct_array = malloc(class->cls_depth *
sizeof(lam_construct_t));
if (NULL == class->cls_construct_array) {
perror("Out of memory");
}
class->cls_destruct_array = malloc(class->cls_depth *
sizeof(lam_destruct_t));
if (NULL == class->cls_destruct_array) {
perror("Out of memory");
}
c = class;
for (i = 0; i < class->cls_depth; i++) {
class->cls_construct_array[i] = c->cls_construct;
class->cls_destruct_array[i] = c->cls_destruct;
c = c->cls_parent;
}
class->cls_initialized = 1;
}

Просмотреть файл

@ -8,18 +8,18 @@
* Simple C-language object-oriented system with single inheritance
* and ownership-based memory management using a retain/release model.
*
* A class consists of a struct and singly-instantiated "class info"
* A class consists of a struct and singly-instantiated class
* descriptor. The first element of the struct must be the parent
* class's struct. The class descriptor must be given a well-known
* name based upon the class struct name: If the struct is sally_t,
* the class info descriptor should be xxx_t_class_info.
* the class descriptor should be sally_t_class.
*
* (a) To define a class
*
* In a interface (.h) file, define the class. The first element
* should always be the parent class, and be called "super",
* for example
*
* @code
* typedef struct sally_t sally_t;
* struct sally_t
* {
@ -28,21 +28,21 @@
* ...
* };
*
* extern lam_class_info_t sally_t_class_info;
*
* extern lam_class_info_t sally_t_class;
* @endcode
* All classes must have a parent.
*
* In an implementation (.c) file, instantiate a class info descriptor
* for this class, and should be the name of the class with
* "_class_info" appended:
*
* lam_class_info_t sally_t_class_info = {
* In an implementation (.c) file, instantiate a class descriptor for
* this class, and should be the name of the class with "_class"
* appended:
* @code
* lam_class_info_t sally_t_class = {
* "sally_t",
* CLASS_INFO(parent_t), // pointer to parent_t_class_info
* CLASS_INFO(parent_t), // pointer to parent_t_class
* sally_construct,
* sally_destruct
* };
*
* @endcode
* This variable should be publically advertised using the "extern"
* statement in the interface file as shown above.
*
@ -50,34 +50,24 @@
* constructor and destructor for the class and are best defined as
* static functions in the implementation file.
*
* The first thing sally_construct should do is run its parent's
* constructor using the OBJ_CONSTRUCT_SUPER macro:
*
* OBJ_CONSTRUCT_SUPER(obj, type_of_parent);
*
* Similarly, the las thing sally_destruct should do is run its
* parents' destructor.
*
* OBJ_DESTRUCT_SUPER(obj, type_of_parent);
*
* Other class methods may be added to the struct.
*
* (b) Class instantiation: dynamic
*
* To create a instance of a class (an object) use OBJ_NEW:
*
* @code
* sally_t *sally = OBJ_NEW(sally_t);
*
* @endcode
* which allocates memory of sizeof(sally_t) and runs the class's
* "init" method.
*
* Use OBJ_RETAIN, OBJ_RELEASE to do reference-count-based
* memory management:
*
* @code
* OBJ_RETAIN(sally);
* OBJ_RELEASE(sally);
* OBJ_RELEASE(sally);
*
* @endcode
* When the reference count reaches zero, the class's "fini" method
* is run and the memory is freed.
*
@ -89,57 +79,258 @@
* For an object with static (or stack) allocation, it is only
* necessary to initialize the memory, which is done using
* OBJ_CONSTRUCT:
*
* @code
* sally_t sally;
*
* OBJ_CONSTRUCT(&sally, sally_t);
*
* @endcode
* The retain/release model is not necessary here, but before the
* object goes out of scope, OBJ_DESTRUCT should be run to release
* initialized resources:
*
* @code
* OBJ_DESTRUCT(&sally);
* @endcode
*/
#ifndef LAM_OBJECT_H
#define LAM_OBJECT_H
#include <assert.h>
#include <stdlib.h>
#include "lam_config.h"
#include "lam/types.h"
#include "lam/atomic.h"
#include "lam/mem/malloc.h"
/*
* Class definition
* BEGIN_C_DECLS should be used at the beginning of your declarations,
* so that C++ compilers don't mangle their names. Use END_C_DECLS at
* the end of C declarations.
*/
#undef BEGIN_C_DECLS
#undef END_C_DECLS
#ifdef __cplusplus
# define BEGIN_C_DECLS extern "C" {
# define END_C_DECLS }
#else
# define BEGIN_C_DECLS /* empty */
# define END_C_DECLS /* empty */
#endif
/* typedefs ***********************************************************/
typedef struct lam_object_t lam_object_t;
typedef struct lam_class_info_t lam_class_info_t;
typedef void (*lam_construct_t) (lam_object_t *);
typedef void (*lam_destruct_t) (lam_object_t *);
struct lam_class_info_t {
const char *cls_name;
lam_class_info_t *cls_parent;
lam_construct_t cls_construct;
lam_destruct_t cls_destruct;
};
extern lam_class_info_t lam_object_t_class_info;
/* types **************************************************************/
/**
* Class descriptor.
*
* There should be a single instance of this descriptor for each class
* definition.
*/
struct lam_class_info_t {
const char *cls_name; /**< symbolic name for class */
lam_class_info_t *cls_parent; /**< parent class descriptor */
lam_construct_t cls_construct; /**< class constructor */
lam_destruct_t cls_destruct; /**< class destructor */
int cls_initialized; /**< is class initialized */
int cls_depth; /**< depth of class hierarchy tree */
lam_construct_t *cls_construct_array;
/**< array of parent class descriptors */
lam_destruct_t *cls_destruct_array;
/**< array of parent class descriptors */
};
/**
* Base object for the class system. This is special and does not
* follow the pattern for other classes.
* Base object.
*
* This is special and does not follow the pattern for other classes.
*/
struct lam_object_t {
lam_class_info_t *obj_class_info; /**< class information */
int obj_reference_count; /**< reference count for the class */
lam_class_info_t *obj_class_info; /**< class descriptor */
int obj_reference_count; /**< reference count */
};
/* Inline functions and prototypes *******************************/
/* macros ************************************************************/
/**
* Return a pointer to the class descriptor associated with a
* class type.
*
* @param type Name of class
* @return Pointer to class descriptor
*/
#define CLASS_INFO(type) (&(type ## _class_info))
/**
* Static initializer for a class descriptor
*
* @param NAME Symbolic name for class
* @param PARENT Type of parent class
* @param CONSTRUCTOR Pointer to constructor
* @param DESTRUCTOR Pointer to destructor
* @return Static initializer string
*/
#define CLASS_INITIALIZE(NAME, PARENT, CONSTRUCTOR, DESTRUCTOR) \
{ NAME, PARENT, CONSTRUCTOR, DESTRUCTOR, 0, 0, NULL, NULL }
/**
* Create an object: dynamically allocate storage and run the class
* constructor.
*
* @param type Type (class) of the object
* @return Pointer to the object
*/
#define OBJ_NEW(type) \
((type *) lam_obj_new(sizeof(type), CLASS_INFO(type)))
/**
* Retain an object (by incrementing its reference count)
*
* @param object Pointer to the object
*/
#define OBJ_RETAIN(object) \
do { \
if (object) { \
lam_obj_retain((lam_object_t *) object); \
} \
} while (0)
/**
* Release an object (by decrementing its reference count). If the
* reference count reaches zero, destruct (finalize) the object and
* free its storage.
*
* @param object Pointer to the object
*/
#define OBJ_RELEASE(object) \
do { \
if (object) { \
lam_obj_release((lam_object_t *) object); \
} \
} while (0)
/**
* Construct (initialize) objects that are not dynamically allocated.
*
* @param object Pointer to the object
* @param type The object type
*/
#define OBJ_CONSTRUCT(object, type) \
do { \
if (0 == CLASS_INFO(type)->cls_initialized) { \
lam_class_initialize(CLASS_INFO(type)); \
} \
if (object) { \
((lam_object_t *) object)->obj_class_info = CLASS_INFO(type); \
((lam_object_t *) object)->obj_reference_count = 1; \
lam_obj_run_constructors((lam_object_t *) object); \
} \
} while (0)
/**
* Destruct (finalize) an object that is not dynamically allocated.
*
* @param object Pointer to the object
*/
#define OBJ_DESTRUCT(object) \
do { \
if (object) { \
lam_obj_run_destructors((lam_object_t *) object); \
} \
} while (0)
#define OBJ_CONSTRUCT_SUPER(A, B)
#define OBJ_DESTRUCT_SUPER(A, B)
/* declarations *******************************************************/
BEGIN_C_DECLS
extern lam_class_info_t lam_object_t_class_info;
/**
* Lazy initialization of class descriptor.
*
* Specifically cache arrays of function pointers for the constructor
* and destructor hierarchies for this class.
*
* @param class Pointer to class descriptor
*/
void lam_class_initialize(lam_class_info_t *);
END_C_DECLS
/**
* Run the hierarchy of class constructors for this object, in a
* parent-first order.
*
* Do not use this function directly: use OBJ_CONSTRUCT() instead.
*
* WARNING: This implementation relies on a hardwired maximum depth of
* the inheritance tree!!!
*
* Hardwired for fairly shallow inheritance trees
* @param size Pointer to the object.
*/
static inline void lam_obj_run_constructors(lam_object_t *object)
{
lam_class_info_t *cls;
int i;
assert(NULL != object);
assert(NULL != object->obj_class_info);
cls = object->obj_class_info;
for (i = cls->cls_depth - 1; i >= 0; i--) {
if (cls->cls_construct_array[i]) {
(cls->cls_construct_array[i])(object);
}
}
}
/**
* Run the hierarchy of class destructors for this object, in a
* parent-last order.
*
* Do not use this function directly: use OBJ_DESTRUCT() instead.
*
* @param size Pointer to the object.
*/
static inline void lam_obj_run_destructors(lam_object_t *object)
{
lam_class_info_t *cls;
int i;
assert(NULL != object);
assert(NULL != object->obj_class_info);
cls = object->obj_class_info;
for (i = 0; i < cls->cls_depth; i++) {
if (cls->cls_destruct_array[i]) {
(cls->cls_destruct_array[i])(object);
}
}
}
/**
* Create new object: dynamically allocate storage and run the class
@ -148,20 +339,26 @@ struct lam_object_t {
* Do not use this function directly: use OBJ_NEW() instead.
*
* @param size Size of the object
* @param size Pointer to the class info struct for this class
* @param cls Pointer to the class descriptor of this object
* @return Pointer to the object
*/
static inline lam_object_t *lam_new(size_t size,
lam_class_info_t *class_info)
static inline lam_object_t *lam_obj_new(size_t size,
lam_class_info_t *cls)
{
lam_object_t *obj = (lam_object_t *) malloc(size);
if (NULL != obj) {
obj->obj_class_info = class_info;
obj->obj_class_info->cls_construct(obj);
lam_object_t *object;
assert(size >= sizeof(lam_object_t));
object = (lam_object_t *) malloc(size);
if (NULL != object) {
object->obj_class_info = cls;
object->obj_reference_count = 1;
lam_obj_run_constructors(object);
}
return obj;
return object;
}
/*
* This function is used by inline functions later in this file, and
* it must be defined by other header files later (eg., one of the
@ -175,11 +372,16 @@ static inline int fetchNadd(volatile int *addr, int inc);
*
* Do not use this function directly: use OBJ_RETAIN instead.
*
* @param obj Pointer to the object
* @param object Pointer to the object
*/
static inline void lam_obj_retain(lam_object_t *obj)
static inline void lam_obj_retain(lam_object_t *object)
{
fetchNadd(&obj->obj_reference_count, 1);
assert(NULL != object);
assert(NULL != object->obj_class_info);
fetchNadd(&(object->obj_reference_count), 1);
assert(object->obj_reference_count >= 0);
}
@ -190,113 +392,19 @@ static inline void lam_obj_retain(lam_object_t *obj)
*
* Do not use this function directly: use OBJ_RELEASE instead.
*
* @param obj Pointer to the object
* @param object Pointer to the object
*/
static inline void lam_obj_release(lam_object_t *obj)
static inline void lam_obj_release(lam_object_t *object)
{
if (fetchNadd(&obj->obj_reference_count, -1) == 1) {
obj->obj_class_info->cls_destruct(obj);
free(obj);
assert(NULL != object);
assert(NULL != object->obj_class_info);
if (fetchNadd(&object->obj_reference_count, -1) == 1) {
object->obj_class_info->cls_destruct(object);
free(object);
}
}
/*
* Macros
*/
/**
* Return a pointer to the class info descriptor associated with a
* class type.
*
* @param type Name of class
* @return Pointer to class info descriptor
*/
#define CLASS_INFO(type) (&(type ## _class_info))
/**
* Create an object: dynamically allocate storage and run the class
* constructor.
*
* @param type Type (class) of the object
* @return Pointer to the object
*/
#define OBJ_NEW(type) \
((type *) lam_new(sizeof(type), CLASS_INFO(type)))
/**
* Retain an object (by incrementing its reference count)
*
* @param obj Pointer to the object
*/
#define OBJ_RETAIN(obj) \
do { \
if (obj) lam_obj_retain((lam_object_t *) obj); \
} while (0)
/**
* Release an object (by decrementing its reference count). If the
* reference count reaches zero, destruct (finalize) the object and
* free its storage.
*
* @param obj Pointer to the object
*/
#define OBJ_RELEASE(obj) \
do { \
if (obj) lam_obj_release((lam_object_t *) obj); \
} while (0)
/**
* Construct (initialize) objects that are not dynamically allocated.
*
* @param obj Pointer to the object
* @param type The object type
*/
#define OBJ_CONSTRUCT(obj, type) \
do { \
((lam_object_t *) obj)->obj_class_info = CLASS_INFO(type); \
((lam_object_t *) obj) \
->obj_class_info->cls_construct((lam_object_t *) obj); \
} while (0)
/**
* Destruct (finalize) an object that is not dynamically allocated.
*
* @param obj Pointer to the object
*/
#define OBJ_DESTRUCT(obj) \
do { \
((lam_object_t *) obj) \
->obj_class_info->cls_destruct((lam_object_t *) obj); \
} while (0)
/**
* Construct (initialize) the parent object
*
* @param obj Pointer to the object
* @param super_type Type of the parent object
*/
#define OBJ_CONSTRUCT_SUPER(obj, super_type) \
do { \
CLASS_INFO(super_type)->cls_construct((lam_object_t *) obj); \
} while (0)
/**
* Destruct (finalize) the parent object.
*
* @param obj Pointer to the object
* @param super_type Type of the parent object
*/
#define OBJ_DESTRUCT_SUPER(obj, super_type) \
do { \
CLASS_INFO(super_type)->cls_destruct((lam_object_t *) obj); \
} while (0)
/**********************************************************************/
#endif /* LAM_OBJECT_H */