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openmpi/orte/test/system/evthread-test.c

180 строки
4.4 KiB
C
Исходник Обычный вид История

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#ifndef WIN32
#include <unistd.h>
#include <sys/time.h>
#endif
#include <errno.h>
#include <pthread.h>
#include <event2/util.h>
#include <event2/thread.h>
#include <event2/event.h>
#include <event2/event_struct.h>
static struct event_base *my_base=NULL;
static pthread_t progress_thread;
static bool progress_thread_stop=false;
static int progress_thread_pipe[2];
static pthread_mutex_t lock;
static struct event write_event;
static int my_fd;
static bool fd_written=false;
static void* progress_engine(void *obj);
static void send_handler(int sd, short flags, void *arg);
int main(int argc, char **argv)
{
char byte='a';
struct timespec tp={0, 100};
int count=0;
/* setup for threads */
evthread_use_pthreads();
/* create a new base */
my_base = event_base_new();
/* launch a progress thread on that base*/
pipe(progress_thread_pipe);
if (pthread_mutex_init(&lock, NULL)) {
fprintf(stderr, "pthread_mutex_init failed\n");
exit(1);
}
if (pthread_create(&progress_thread, NULL, progress_engine,
NULL)) {
fprintf(stderr, "pthread_create failed\n");
exit(1);
}
/*
pthread starts the thread running itself; no need to do anything to
launch it.
*/
/* wait a little while - reflects reality in an async system */
while (count < 100) {
nanosleep(&tp, NULL);
count++;
}
count=0;
#ifdef WAKE_WITH_EVENT
/* make a dummy event */
fprintf(stderr, "activating the write_event");
event_assign(&write_event,
my_base,
-1,
0,
send_handler,
NULL);
/* activate it. */
event_active(&write_event, EV_WRITE, 1);
#else
fprintf(stderr, "opening the file");
/* define a file descriptor event - looks like an incoming socket
* connection being created, if we're lucky.
*/
my_fd = open("foo", O_CREAT | O_TRUNC | O_RDWR, 0644);
if (my_fd <0) {
perror("open");
exit(1);
}
event_assign(&write_event,
my_base,
my_fd,
EV_WRITE|EV_PERSIST,
send_handler,
NULL);
event_add(&write_event, NULL);
if (write(progress_thread_pipe[1], &byte, 1) < 0) {
perror("write");
exit(1);
}
#endif
/* wait for it to trigger */
while (!fd_written && count < 1000) {
if (0 == (count % 100)) {
fprintf(stderr, "Waiting...\n");
}
nanosleep(&tp, NULL);
count++;
}
/* stop the thread */
pthread_mutex_lock(&lock);
progress_thread_stop = true;
pthread_mutex_unlock(&lock);
write(progress_thread_pipe[1], &byte, 1);
pthread_join(progress_thread, NULL);
return 0;
}
static struct event stop_event;
static void stop_handler(int sd, short flags, void* cbdata)
{
char byte;
int n;
if ((n = read(progress_thread_pipe[0], &byte, 1)) <= 0) {
if (n == 0)
fprintf(stderr, "got a close\n");
else
perror("read");
}
/* reset the event */
event_add(&stop_event, NULL);
return;
}
static void* progress_engine(void *obj)
{
/* define an event that will be used to kick us out of a blocking
* situation when we want to exit
*/
event_assign(&stop_event, my_base,
progress_thread_pipe[0], EV_READ, stop_handler, NULL);
event_add(&stop_event, NULL);
while (1) {
pthread_mutex_lock(&lock);
if (progress_thread_stop) {
fprintf(stderr, "Thread stopping\n");
pthread_mutex_unlock(&lock); /* moved this */
event_del(&stop_event);
return (void*)1;
}
pthread_mutex_unlock(&lock);
fprintf(stderr, "Looping...\n");
event_base_loop(my_base, EVLOOP_ONCE);
}
}
static void send_handler(int sd, short flags, void *arg)
{
#ifdef WAKE_WITH_EVENT
fprintf(stderr, "Write event fired\n");
#else
char *bytes="This is an output string\n";
fprintf(stderr, "Write event fired\n");
if (write(my_fd, bytes, strlen(bytes)) < 0) {
perror("write");
exit(1);
}
event_del(&write_event);
#endif
fd_written = true; /* This needs a lock around it if you are reading it
* in the main thread and changing it here XXX */
}