180 строки
4.4 KiB
C
180 строки
4.4 KiB
C
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#ifndef WIN32
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#include <unistd.h>
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#include <sys/time.h>
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#endif
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#include <errno.h>
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#include <pthread.h>
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#include <event2/util.h>
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#include <event2/thread.h>
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#include <event2/event.h>
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#include <event2/event_struct.h>
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static struct event_base *my_base=NULL;
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static pthread_t progress_thread;
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static bool progress_thread_stop=false;
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static int progress_thread_pipe[2];
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static pthread_mutex_t lock;
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static struct event write_event;
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static int my_fd;
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static bool fd_written=false;
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static void* progress_engine(void *obj);
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static void send_handler(int sd, short flags, void *arg);
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int main(int argc, char **argv)
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{
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char byte='a';
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struct timespec tp={0, 100};
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int count=0;
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/* setup for threads */
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evthread_use_pthreads();
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/* create a new base */
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my_base = event_base_new();
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/* launch a progress thread on that base*/
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pipe(progress_thread_pipe);
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if (pthread_mutex_init(&lock, NULL)) {
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fprintf(stderr, "pthread_mutex_init failed\n");
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exit(1);
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}
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if (pthread_create(&progress_thread, NULL, progress_engine,
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NULL)) {
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fprintf(stderr, "pthread_create failed\n");
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exit(1);
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}
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/*
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pthread starts the thread running itself; no need to do anything to
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launch it.
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*/
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/* wait a little while - reflects reality in an async system */
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while (count < 100) {
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nanosleep(&tp, NULL);
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count++;
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}
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count=0;
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#ifdef WAKE_WITH_EVENT
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/* make a dummy event */
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fprintf(stderr, "activating the write_event");
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event_assign(&write_event,
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my_base,
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-1,
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0,
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send_handler,
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NULL);
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/* activate it. */
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event_active(&write_event, EV_WRITE, 1);
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#else
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fprintf(stderr, "opening the file");
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/* define a file descriptor event - looks like an incoming socket
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* connection being created, if we're lucky.
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*/
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my_fd = open("foo", O_CREAT | O_TRUNC | O_RDWR, 0644);
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if (my_fd <0) {
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perror("open");
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exit(1);
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}
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event_assign(&write_event,
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my_base,
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my_fd,
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EV_WRITE|EV_PERSIST,
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send_handler,
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NULL);
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event_add(&write_event, NULL);
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if (write(progress_thread_pipe[1], &byte, 1) < 0) {
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perror("write");
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exit(1);
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}
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#endif
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/* wait for it to trigger */
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while (!fd_written && count < 1000) {
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if (0 == (count % 100)) {
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fprintf(stderr, "Waiting...\n");
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}
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nanosleep(&tp, NULL);
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count++;
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}
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/* stop the thread */
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pthread_mutex_lock(&lock);
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progress_thread_stop = true;
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pthread_mutex_unlock(&lock);
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write(progress_thread_pipe[1], &byte, 1);
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pthread_join(progress_thread, NULL);
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return 0;
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}
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static struct event stop_event;
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static void stop_handler(int sd, short flags, void* cbdata)
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{
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char byte;
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int n;
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if ((n = read(progress_thread_pipe[0], &byte, 1)) <= 0) {
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if (n == 0)
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fprintf(stderr, "got a close\n");
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else
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perror("read");
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}
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/* reset the event */
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event_add(&stop_event, NULL);
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return;
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}
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static void* progress_engine(void *obj)
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{
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/* define an event that will be used to kick us out of a blocking
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* situation when we want to exit
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*/
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event_assign(&stop_event, my_base,
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progress_thread_pipe[0], EV_READ, stop_handler, NULL);
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event_add(&stop_event, NULL);
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while (1) {
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pthread_mutex_lock(&lock);
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if (progress_thread_stop) {
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fprintf(stderr, "Thread stopping\n");
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pthread_mutex_unlock(&lock); /* moved this */
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event_del(&stop_event);
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return (void*)1;
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}
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pthread_mutex_unlock(&lock);
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fprintf(stderr, "Looping...\n");
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event_base_loop(my_base, EVLOOP_ONCE);
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}
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}
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static void send_handler(int sd, short flags, void *arg)
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{
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#ifdef WAKE_WITH_EVENT
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fprintf(stderr, "Write event fired\n");
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#else
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char *bytes="This is an output string\n";
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fprintf(stderr, "Write event fired\n");
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if (write(my_fd, bytes, strlen(bytes)) < 0) {
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perror("write");
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exit(1);
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}
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event_del(&write_event);
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#endif
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fd_written = true; /* This needs a lock around it if you are reading it
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* in the main thread and changing it here XXX */
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}
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