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openmpi/opal/mca/btl/tcp/btl_tcp_addr.h

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3.2 KiB
C
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/*
* Copyright (c) 2004-2005 The Trustees of Indiana University and Indiana
* University Research and Technology
* Corporation. All rights reserved.
* Copyright (c) 2004-2007 The University of Tennessee and The University
* of Tennessee Research Foundation. All rights
* reserved.
2015-06-23 20:59:57 -07:00
* Copyright (c) 2004-2005 High Performance Computing Center Stuttgart,
* University of Stuttgart. All rights reserved.
* Copyright (c) 2004-2005 The Regents of the University of California.
* All rights reserved.
btl tcp: Use reachability and graph solving for global interface matching Previously we used a fairly simple algorithm in mca_btl_tcp_proc_insert() to pair local and remote modules. This was a point in time solution rather than a global optimization problem (where global means all modules between two peers). The selection logic would often fail due to pairing interfaces that are not routable for traffic. The complexity of the selection logic was Θ(n^n), which was expensive. Due to poor scalability, this logic was only used when the number of interfaces was less than MAX_PERMUTATION_INTERFACES (default 8). More details can be found in this ticket: https://svn.open-mpi.org/trac/ompi/ticket/2031 (The complexity estimates in the ticket do not match what I calculated from the function) As a fallback, when interfaces surpassed this threshold, a brute force O(n^2) double for loop was used to match interfaces. This commit solves two problems. First, the point-in-time solution is turned into a global optimization solution. Second, the reachability framework was used to create a more realistic reachability map. We switched from using IP/netmask to using the reachability framework, which supports route lookup. This will help many corner cases as well as utilize any future development of the reachability framework. The solution implemented in this commit has a complexity mainly derived from the bipartite assignment solver. If the local and remote peer both have the same number of interfaces (n), the complexity of matching will be O(n^5). With the decrease in complexity to O(n^5), I calculated and tested that initialization costs would be 5000 microseconds with 30 interfaces per node (Likely close to the maximum realistic number of interfaces we will encounter). For additional datapoints, data up to 300 (a very unrealistic number) of interfaces was simulated. Up until 150 interfaces, the matching costs will be less than 1 second, climbing to 10 seconds with 300 interfaces. Reflecting on these results, I removed the suboptimal O(n^2) fallback logic, as it no longer seems necessary. Data was gathered comparing the scaling of initialization costs with ranks. For low number of interfaces, the impact of initialization is negligible. At an interface count of 7-8, the new code has slightly faster initialization costs. At an interface count of 15, the new code has slower initialization costs. However, all initialization costs scale linearly with the number of ranks. In order to use the reachable function, we populate local and remote lists of interfaces. We then convert the interface matching problem into a graph problem. We create a bipartite graph with the local and remote interfaces as vertices and use negative reachability weights as costs. Using the bipartite assignment solver, we generate the matches for the graph. To ensure that both the local and remote process have the same output, we ensure we mirror their respective inputs for the graphs. Finally, we store the endpoint matches that we created earlier in a hash table. This is stored with the btl_index as the key and a struct mca_btl_tcp_addr_t* as the value. This is then retrieved during insertion time to set the endpoint address. Signed-off-by: William Zhang <wilzhang@amazon.com>
2019-07-10 19:45:26 +00:00
* Copyright (c) 2019 Amazon.com, Inc. or its affiliates. All Rights
* reserved.
*
* $COPYRIGHT$
2015-06-23 20:59:57 -07:00
*
* Additional copyrights may follow
2015-06-23 20:59:57 -07:00
*
* $HEADER$
*/
/**
* @file
*/
#ifndef MCA_BTL_TCP_ADDR_H
#define MCA_BTL_TCP_ADDR_H
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#ifdef HAVE_NETINET_IN_H
#include <netinet/in.h>
#endif
btl tcp: Use reachability and graph solving for global interface matching Previously we used a fairly simple algorithm in mca_btl_tcp_proc_insert() to pair local and remote modules. This was a point in time solution rather than a global optimization problem (where global means all modules between two peers). The selection logic would often fail due to pairing interfaces that are not routable for traffic. The complexity of the selection logic was Θ(n^n), which was expensive. Due to poor scalability, this logic was only used when the number of interfaces was less than MAX_PERMUTATION_INTERFACES (default 8). More details can be found in this ticket: https://svn.open-mpi.org/trac/ompi/ticket/2031 (The complexity estimates in the ticket do not match what I calculated from the function) As a fallback, when interfaces surpassed this threshold, a brute force O(n^2) double for loop was used to match interfaces. This commit solves two problems. First, the point-in-time solution is turned into a global optimization solution. Second, the reachability framework was used to create a more realistic reachability map. We switched from using IP/netmask to using the reachability framework, which supports route lookup. This will help many corner cases as well as utilize any future development of the reachability framework. The solution implemented in this commit has a complexity mainly derived from the bipartite assignment solver. If the local and remote peer both have the same number of interfaces (n), the complexity of matching will be O(n^5). With the decrease in complexity to O(n^5), I calculated and tested that initialization costs would be 5000 microseconds with 30 interfaces per node (Likely close to the maximum realistic number of interfaces we will encounter). For additional datapoints, data up to 300 (a very unrealistic number) of interfaces was simulated. Up until 150 interfaces, the matching costs will be less than 1 second, climbing to 10 seconds with 300 interfaces. Reflecting on these results, I removed the suboptimal O(n^2) fallback logic, as it no longer seems necessary. Data was gathered comparing the scaling of initialization costs with ranks. For low number of interfaces, the impact of initialization is negligible. At an interface count of 7-8, the new code has slightly faster initialization costs. At an interface count of 15, the new code has slower initialization costs. However, all initialization costs scale linearly with the number of ranks. In order to use the reachable function, we populate local and remote lists of interfaces. We then convert the interface matching problem into a graph problem. We create a bipartite graph with the local and remote interfaces as vertices and use negative reachability weights as costs. Using the bipartite assignment solver, we generate the matches for the graph. To ensure that both the local and remote process have the same output, we ensure we mirror their respective inputs for the graphs. Finally, we store the endpoint matches that we created earlier in a hash table. This is stored with the btl_index as the key and a struct mca_btl_tcp_addr_t* as the value. This is then retrieved during insertion time to set the endpoint address. Signed-off-by: William Zhang <wilzhang@amazon.com>
2019-07-10 19:45:26 +00:00
#include <assert.h>
/**
* Modex address structure.
*
* One of these structures will be sent for every btl module in use by
btl tcp: Use reachability and graph solving for global interface matching Previously we used a fairly simple algorithm in mca_btl_tcp_proc_insert() to pair local and remote modules. This was a point in time solution rather than a global optimization problem (where global means all modules between two peers). The selection logic would often fail due to pairing interfaces that are not routable for traffic. The complexity of the selection logic was Θ(n^n), which was expensive. Due to poor scalability, this logic was only used when the number of interfaces was less than MAX_PERMUTATION_INTERFACES (default 8). More details can be found in this ticket: https://svn.open-mpi.org/trac/ompi/ticket/2031 (The complexity estimates in the ticket do not match what I calculated from the function) As a fallback, when interfaces surpassed this threshold, a brute force O(n^2) double for loop was used to match interfaces. This commit solves two problems. First, the point-in-time solution is turned into a global optimization solution. Second, the reachability framework was used to create a more realistic reachability map. We switched from using IP/netmask to using the reachability framework, which supports route lookup. This will help many corner cases as well as utilize any future development of the reachability framework. The solution implemented in this commit has a complexity mainly derived from the bipartite assignment solver. If the local and remote peer both have the same number of interfaces (n), the complexity of matching will be O(n^5). With the decrease in complexity to O(n^5), I calculated and tested that initialization costs would be 5000 microseconds with 30 interfaces per node (Likely close to the maximum realistic number of interfaces we will encounter). For additional datapoints, data up to 300 (a very unrealistic number) of interfaces was simulated. Up until 150 interfaces, the matching costs will be less than 1 second, climbing to 10 seconds with 300 interfaces. Reflecting on these results, I removed the suboptimal O(n^2) fallback logic, as it no longer seems necessary. Data was gathered comparing the scaling of initialization costs with ranks. For low number of interfaces, the impact of initialization is negligible. At an interface count of 7-8, the new code has slightly faster initialization costs. At an interface count of 15, the new code has slower initialization costs. However, all initialization costs scale linearly with the number of ranks. In order to use the reachable function, we populate local and remote lists of interfaces. We then convert the interface matching problem into a graph problem. We create a bipartite graph with the local and remote interfaces as vertices and use negative reachability weights as costs. Using the bipartite assignment solver, we generate the matches for the graph. To ensure that both the local and remote process have the same output, we ensure we mirror their respective inputs for the graphs. Finally, we store the endpoint matches that we created earlier in a hash table. This is stored with the btl_index as the key and a struct mca_btl_tcp_addr_t* as the value. This is then retrieved during insertion time to set the endpoint address. Signed-off-by: William Zhang <wilzhang@amazon.com>
2019-07-10 19:45:26 +00:00
* the local BTL TCP component. This is used to construct an opal_if_t
* structure for the reachability component as well as populate the
* mca_btl_tcp_addr_t structure on remote procs. These will be used
* for interface matching and filling out the mca_btl_base_endpoint_t
* structure.
*/
struct mca_btl_tcp_modex_addr_t {
uint8_t addr[16]; /* endpoint address. for addr_family
of MCA_BTL_TCP_AF_INET, only the
first 4 bytes have meaning. */
uint32_t addr_ifkindex; /* endpoint kernel index */
btl tcp: Use reachability and graph solving for global interface matching Previously we used a fairly simple algorithm in mca_btl_tcp_proc_insert() to pair local and remote modules. This was a point in time solution rather than a global optimization problem (where global means all modules between two peers). The selection logic would often fail due to pairing interfaces that are not routable for traffic. The complexity of the selection logic was Θ(n^n), which was expensive. Due to poor scalability, this logic was only used when the number of interfaces was less than MAX_PERMUTATION_INTERFACES (default 8). More details can be found in this ticket: https://svn.open-mpi.org/trac/ompi/ticket/2031 (The complexity estimates in the ticket do not match what I calculated from the function) As a fallback, when interfaces surpassed this threshold, a brute force O(n^2) double for loop was used to match interfaces. This commit solves two problems. First, the point-in-time solution is turned into a global optimization solution. Second, the reachability framework was used to create a more realistic reachability map. We switched from using IP/netmask to using the reachability framework, which supports route lookup. This will help many corner cases as well as utilize any future development of the reachability framework. The solution implemented in this commit has a complexity mainly derived from the bipartite assignment solver. If the local and remote peer both have the same number of interfaces (n), the complexity of matching will be O(n^5). With the decrease in complexity to O(n^5), I calculated and tested that initialization costs would be 5000 microseconds with 30 interfaces per node (Likely close to the maximum realistic number of interfaces we will encounter). For additional datapoints, data up to 300 (a very unrealistic number) of interfaces was simulated. Up until 150 interfaces, the matching costs will be less than 1 second, climbing to 10 seconds with 300 interfaces. Reflecting on these results, I removed the suboptimal O(n^2) fallback logic, as it no longer seems necessary. Data was gathered comparing the scaling of initialization costs with ranks. For low number of interfaces, the impact of initialization is negligible. At an interface count of 7-8, the new code has slightly faster initialization costs. At an interface count of 15, the new code has slower initialization costs. However, all initialization costs scale linearly with the number of ranks. In order to use the reachable function, we populate local and remote lists of interfaces. We then convert the interface matching problem into a graph problem. We create a bipartite graph with the local and remote interfaces as vertices and use negative reachability weights as costs. Using the bipartite assignment solver, we generate the matches for the graph. To ensure that both the local and remote process have the same output, we ensure we mirror their respective inputs for the graphs. Finally, we store the endpoint matches that we created earlier in a hash table. This is stored with the btl_index as the key and a struct mca_btl_tcp_addr_t* as the value. This is then retrieved during insertion time to set the endpoint address. Signed-off-by: William Zhang <wilzhang@amazon.com>
2019-07-10 19:45:26 +00:00
uint32_t addr_mask; /* ip mask */
uint32_t addr_bandwidth; /* interface bandwidth */
uint16_t addr_port; /* endpoint listen port */
uint8_t addr_family; /* endpoint address family. Note that
this is
MCA_BTL_TCP_AF_{INET,INET6}, not
the traditional
AF_INET/AF_INET6. */
btl tcp: Use reachability and graph solving for global interface matching Previously we used a fairly simple algorithm in mca_btl_tcp_proc_insert() to pair local and remote modules. This was a point in time solution rather than a global optimization problem (where global means all modules between two peers). The selection logic would often fail due to pairing interfaces that are not routable for traffic. The complexity of the selection logic was Θ(n^n), which was expensive. Due to poor scalability, this logic was only used when the number of interfaces was less than MAX_PERMUTATION_INTERFACES (default 8). More details can be found in this ticket: https://svn.open-mpi.org/trac/ompi/ticket/2031 (The complexity estimates in the ticket do not match what I calculated from the function) As a fallback, when interfaces surpassed this threshold, a brute force O(n^2) double for loop was used to match interfaces. This commit solves two problems. First, the point-in-time solution is turned into a global optimization solution. Second, the reachability framework was used to create a more realistic reachability map. We switched from using IP/netmask to using the reachability framework, which supports route lookup. This will help many corner cases as well as utilize any future development of the reachability framework. The solution implemented in this commit has a complexity mainly derived from the bipartite assignment solver. If the local and remote peer both have the same number of interfaces (n), the complexity of matching will be O(n^5). With the decrease in complexity to O(n^5), I calculated and tested that initialization costs would be 5000 microseconds with 30 interfaces per node (Likely close to the maximum realistic number of interfaces we will encounter). For additional datapoints, data up to 300 (a very unrealistic number) of interfaces was simulated. Up until 150 interfaces, the matching costs will be less than 1 second, climbing to 10 seconds with 300 interfaces. Reflecting on these results, I removed the suboptimal O(n^2) fallback logic, as it no longer seems necessary. Data was gathered comparing the scaling of initialization costs with ranks. For low number of interfaces, the impact of initialization is negligible. At an interface count of 7-8, the new code has slightly faster initialization costs. At an interface count of 15, the new code has slower initialization costs. However, all initialization costs scale linearly with the number of ranks. In order to use the reachable function, we populate local and remote lists of interfaces. We then convert the interface matching problem into a graph problem. We create a bipartite graph with the local and remote interfaces as vertices and use negative reachability weights as costs. Using the bipartite assignment solver, we generate the matches for the graph. To ensure that both the local and remote process have the same output, we ensure we mirror their respective inputs for the graphs. Finally, we store the endpoint matches that we created earlier in a hash table. This is stored with the btl_index as the key and a struct mca_btl_tcp_addr_t* as the value. This is then retrieved during insertion time to set the endpoint address. Signed-off-by: William Zhang <wilzhang@amazon.com>
2019-07-10 19:45:26 +00:00
uint8_t padding[1]; /* pad out to an 8-byte word */
};
typedef struct mca_btl_tcp_modex_addr_t mca_btl_tcp_modex_addr_t;
#if (__STDC_VERSION__ >= 201112L)
btl tcp: Use reachability and graph solving for global interface matching Previously we used a fairly simple algorithm in mca_btl_tcp_proc_insert() to pair local and remote modules. This was a point in time solution rather than a global optimization problem (where global means all modules between two peers). The selection logic would often fail due to pairing interfaces that are not routable for traffic. The complexity of the selection logic was Θ(n^n), which was expensive. Due to poor scalability, this logic was only used when the number of interfaces was less than MAX_PERMUTATION_INTERFACES (default 8). More details can be found in this ticket: https://svn.open-mpi.org/trac/ompi/ticket/2031 (The complexity estimates in the ticket do not match what I calculated from the function) As a fallback, when interfaces surpassed this threshold, a brute force O(n^2) double for loop was used to match interfaces. This commit solves two problems. First, the point-in-time solution is turned into a global optimization solution. Second, the reachability framework was used to create a more realistic reachability map. We switched from using IP/netmask to using the reachability framework, which supports route lookup. This will help many corner cases as well as utilize any future development of the reachability framework. The solution implemented in this commit has a complexity mainly derived from the bipartite assignment solver. If the local and remote peer both have the same number of interfaces (n), the complexity of matching will be O(n^5). With the decrease in complexity to O(n^5), I calculated and tested that initialization costs would be 5000 microseconds with 30 interfaces per node (Likely close to the maximum realistic number of interfaces we will encounter). For additional datapoints, data up to 300 (a very unrealistic number) of interfaces was simulated. Up until 150 interfaces, the matching costs will be less than 1 second, climbing to 10 seconds with 300 interfaces. Reflecting on these results, I removed the suboptimal O(n^2) fallback logic, as it no longer seems necessary. Data was gathered comparing the scaling of initialization costs with ranks. For low number of interfaces, the impact of initialization is negligible. At an interface count of 7-8, the new code has slightly faster initialization costs. At an interface count of 15, the new code has slower initialization costs. However, all initialization costs scale linearly with the number of ranks. In order to use the reachable function, we populate local and remote lists of interfaces. We then convert the interface matching problem into a graph problem. We create a bipartite graph with the local and remote interfaces as vertices and use negative reachability weights as costs. Using the bipartite assignment solver, we generate the matches for the graph. To ensure that both the local and remote process have the same output, we ensure we mirror their respective inputs for the graphs. Finally, we store the endpoint matches that we created earlier in a hash table. This is stored with the btl_index as the key and a struct mca_btl_tcp_addr_t* as the value. This is then retrieved during insertion time to set the endpoint address. Signed-off-by: William Zhang <wilzhang@amazon.com>
2019-07-10 19:45:26 +00:00
_Static_assert(sizeof(struct mca_btl_tcp_modex_addr_t) == 32, "mca_btl_tcp_modex_addr_t");
#endif
/**
* Remote peer address structure
*
* One of these structures will be allocated for every remote endpoint
* associated with a remote proc. The data is pulled from the
btl tcp: Use reachability and graph solving for global interface matching Previously we used a fairly simple algorithm in mca_btl_tcp_proc_insert() to pair local and remote modules. This was a point in time solution rather than a global optimization problem (where global means all modules between two peers). The selection logic would often fail due to pairing interfaces that are not routable for traffic. The complexity of the selection logic was Θ(n^n), which was expensive. Due to poor scalability, this logic was only used when the number of interfaces was less than MAX_PERMUTATION_INTERFACES (default 8). More details can be found in this ticket: https://svn.open-mpi.org/trac/ompi/ticket/2031 (The complexity estimates in the ticket do not match what I calculated from the function) As a fallback, when interfaces surpassed this threshold, a brute force O(n^2) double for loop was used to match interfaces. This commit solves two problems. First, the point-in-time solution is turned into a global optimization solution. Second, the reachability framework was used to create a more realistic reachability map. We switched from using IP/netmask to using the reachability framework, which supports route lookup. This will help many corner cases as well as utilize any future development of the reachability framework. The solution implemented in this commit has a complexity mainly derived from the bipartite assignment solver. If the local and remote peer both have the same number of interfaces (n), the complexity of matching will be O(n^5). With the decrease in complexity to O(n^5), I calculated and tested that initialization costs would be 5000 microseconds with 30 interfaces per node (Likely close to the maximum realistic number of interfaces we will encounter). For additional datapoints, data up to 300 (a very unrealistic number) of interfaces was simulated. Up until 150 interfaces, the matching costs will be less than 1 second, climbing to 10 seconds with 300 interfaces. Reflecting on these results, I removed the suboptimal O(n^2) fallback logic, as it no longer seems necessary. Data was gathered comparing the scaling of initialization costs with ranks. For low number of interfaces, the impact of initialization is negligible. At an interface count of 7-8, the new code has slightly faster initialization costs. At an interface count of 15, the new code has slower initialization costs. However, all initialization costs scale linearly with the number of ranks. In order to use the reachable function, we populate local and remote lists of interfaces. We then convert the interface matching problem into a graph problem. We create a bipartite graph with the local and remote interfaces as vertices and use negative reachability weights as costs. Using the bipartite assignment solver, we generate the matches for the graph. To ensure that both the local and remote process have the same output, we ensure we mirror their respective inputs for the graphs. Finally, we store the endpoint matches that we created earlier in a hash table. This is stored with the btl_index as the key and a struct mca_btl_tcp_addr_t* as the value. This is then retrieved during insertion time to set the endpoint address. Signed-off-by: William Zhang <wilzhang@amazon.com>
2019-07-10 19:45:26 +00:00
* mca_btl_tcp_modex_addr_t structure.
*/
struct mca_btl_tcp_addr_t {
union {
struct in_addr addr_inet; /* IPv6 listen address */
As per the RFC, bring in the ORTE async progress code and the rewrite of OOB: *** THIS RFC INCLUDES A MINOR CHANGE TO THE MPI-RTE INTERFACE *** Note: during the course of this work, it was necessary to completely separate the MPI and RTE progress engines. There were multiple places in the MPI layer where ORTE_WAIT_FOR_COMPLETION was being used. A new OMPI_WAIT_FOR_COMPLETION macro was created (defined in ompi/mca/rte/rte.h) that simply cycles across opal_progress until the provided flag becomes false. Places where the MPI layer blocked waiting for RTE to complete an event have been modified to use this macro. *************************************************************************************** I am reissuing this RFC because of the time that has passed since its original release. Since its initial release and review, I have debugged it further to ensure it fully supports tests like loop_spawn. It therefore seems ready for merge back to the trunk. Given its prior review, I have set the timeout for one week. The code is in https://bitbucket.org/rhc/ompi-oob2 WHAT: Rewrite of ORTE OOB WHY: Support asynchronous progress and a host of other features WHEN: Wed, August 21 SYNOPSIS: The current OOB has served us well, but a number of limitations have been identified over the years. Specifically: * it is only progressed when called via opal_progress, which can lead to hangs or recursive calls into libevent (which is not supported by that code) * we've had issues when multiple NICs are available as the code doesn't "shift" messages between transports - thus, all nodes had to be available via the same TCP interface. * the OOB "unloads" incoming opal_buffer_t objects during the transmission, thus preventing use of OBJ_RETAIN in the code when repeatedly sending the same message to multiple recipients * there is no failover mechanism across NICs - if the selected NIC (or its attached switch) fails, we are forced to abort * only one transport (i.e., component) can be "active" The revised OOB resolves these problems: * async progress is used for all application processes, with the progress thread blocking in the event library * each available TCP NIC is supported by its own TCP module. The ability to asynchronously progress each module independently is provided, but not enabled by default (a runtime MCA parameter turns it "on") * multi-address TCP NICs (e.g., a NIC with both an IPv4 and IPv6 address, or with virtual interfaces) are supported - reachability is determined by comparing the contact info for a peer against all addresses within the range covered by the address/mask pairs for the NIC. * a message that arrives on one TCP NIC is automatically shifted to whatever NIC that is connected to the next "hop" if that peer cannot be reached by the incoming NIC. If no TCP module will reach the peer, then the OOB attempts to send the message via all other available components - if none can reach the peer, then an "error" is reported back to the RML, which then calls the errmgr for instructions. * opal_buffer_t now conforms to standard object rules re OBJ_RETAIN as we no longer "unload" the incoming object * NIC failure is reported to the TCP component, which then tries to resend the message across any other available TCP NIC. If that doesn't work, then the message is given back to the OOB base to try using other components. If all that fails, then the error is reported to the RML, which reports to the errmgr for instructions * obviously from the above, multiple OOB components (e.g., TCP and UD) can be active in parallel * the matching code has been moved to the RML (and out of the OOB/TCP component) so it is independent of transport * routing is done by the individual OOB modules (as opposed to the RML). Thus, both routed and non-routed transports can simultaneously be active * all blocking send/recv APIs have been removed. Everything operates asynchronously. KNOWN LIMITATIONS: * although provision is made for component failover as described above, the code for doing so has not been fully implemented yet. At the moment, if all connections for a given peer fail, the errmgr is notified of a "lost connection", which by default results in termination of the job if it was a lifeline * the IPv6 code is present and compiles, but is not complete. Since the current IPv6 support in the OOB doesn't work anyway, I don't consider this a blocker * routing is performed at the individual module level, yet the active routed component is selected on a global basis. We probably should update that to reflect that different transports may need/choose to route in different ways * obviously, not every error path has been tested nor necessarily covered * determining abnormal termination is more challenging than in the old code as we now potentially have multiple ways of connecting to a process. Ideally, we would declare "connection failed" when *all* transports can no longer reach the process, but that requires some additional (possibly complex) code. For now, the code replicates the old behavior only somewhat modified - i.e., if a module sees its connection fail, it checks to see if it is a lifeline. If so, it notifies the errmgr that the lifeline is lost - otherwise, it notifies the errmgr that a non-lifeline connection was lost. * reachability is determined solely on the basis of a shared subnet address/mask - more sophisticated algorithms (e.g., the one used in the tcp btl) are required to handle routing via gateways * the RML needs to assign sequence numbers to each message on a per-peer basis. The receiving RML will then deliver messages in order, thus preventing out-of-order messaging in the case where messages travel across different transports or a message needs to be redirected/resent due to failure of a NIC This commit was SVN r29058.
2013-08-22 16:37:40 +00:00
#if OPAL_ENABLE_IPV6
struct in6_addr addr_inet6; /* IPv6 listen address */
#endif
} addr_union;
in_port_t addr_port; /**< listen port */
int addr_ifkindex; /**< remote interface index assigned with
this address */
uint8_t addr_family; /**< AF_INET or AF_INET6 */
};
typedef struct mca_btl_tcp_addr_t mca_btl_tcp_addr_t;
#define MCA_BTL_TCP_AF_INET 0
#define MCA_BTL_TCP_AF_INET6 1
#endif