Midnight Commander's color/skin engine often reuses the same color definition for multiple elements on the UI.
This unnecessarily limits the possibilities when playing with colors.
Signed-off-by: Slava Zanko <slavazanko@gmail.com>
Signed-off-by: Andrew Borodin <aborodin@vmail.ru>
* moved src/global.h into lib/global.h
* moved glibcompat.[ch] from ./src/ into ./lib/
* moved fs.h from ./src/ into ./lib/
Signed-off-by: Slava Zanko <slavazanko@gmail.com>