8bb6cf7f95
And with this, cleanup README to be shorter and mention the new source code home.
175 строки
6.1 KiB
Plaintext
175 строки
6.1 KiB
Plaintext
Things TODO
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===========
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* Fix the numerous malloc+copy operations for sending data, see "Buffering
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Improvements" below for details
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* make sure the windowing code adapts better to slow situations so that it
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doesn't then use as much memory as today. Possibly by an app-controllable
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"Window mode"?
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* Decrease the number of mallocs. Everywhere. Will get easier once the
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buffering improvements have been done.
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* Use SO_NOSIGPIPE for Mac OS/BSD systems where MSG_NOSIGNAL doesn't
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exist/work
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* Extend the test suite to actually test lots of aspects of libssh2
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* Fix all compiler warnings (some can't be done without API changes)
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* Expose error messages sent by the server
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* select() is troublesome with libssh2 when using multiple channels over
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the same session. See "New Transport API" below for more details.
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At next SONAME bump
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===================
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* stop using #defined macros as part of the official API. The macros should
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either be turned into real functions or discarded from the API.
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* fix the parts of the API where object pointers and function pointers are
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mixed like libssh2_session_callback_set()
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* remove the following functions from the API/ABI
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libssh2_base64_decode()
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libssh2_session_flag()
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libssh2_channel_handle_extended_data()
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libssh2_channel_receive_window_adjust()
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libssh2_poll()
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libssh2_poll_channel_read()
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libssh2_session_startup() (libssh2_session_handshake() is the replacement)
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libssh2_banner_set() (libssh2_session_banner_set() is the repacement)
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* Rename a few function:
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libssh2_hostkey_hash => libssh2_session_hostkey_hash
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libssh2_banner_set => libssh2_session_banner_set
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* change 'int' to 'libssh2_socket_t' in the public API for sockets.
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* Use 'size_t' for string lengths in all functions.
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* Add a comment field to struct libssh2_knownhost.
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* remove the existing libssh2_knownhost_add() function and rename
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libssh2_knownhost_addc to become the new libssh2_knownhost_add instead
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* remove the existing libssh2_scp_send_ex() function and rename
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libssh2_scp_send64 to become the new libssh2_scp_send instead.
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* remove the existing libssh2_knownhost_check() functin and rename
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libssh2_knownhost_checkp() to become the new libssh2_knownhost_check instead
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Buffering Improvements
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======================
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transport_write
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- If this function gets called with a total packet size that is larger than
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32K, it should create more than one SSH packet so that it keeps the largest
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one below 32K
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sftp_write
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- should not copy/allocate anything for the data, only create a header chunk
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and pass on the payload data to channel_write "pointed to"
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New Transport API
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=================
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THE PROBLEM
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The problem in a nutshell is that when an application opens up multiple
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channels over a single session, those are all using the same socket. If the
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application is then using select() to wait for traffic (like any sensible app
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does) and wants to act on the data when select() tells there is something to
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for example read, what does an application do?
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With our current API, you have to loop over all the channels and read from
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them to see if they have data. This effectively makes blocking reads
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impossible. If the app has many channels in a setup like this, it even becomes
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slow. (The original API had the libssh2_poll_channel_read() and libssh2_poll()
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to somewhat overcome this hurdle, but they too have pretty much the same
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problems plus a few others.)
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Traffic in the other direction is similarly limited: the app has to try
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sending to all channels, even though some of them may very well not accept any
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data at that point.
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A SOLUTION
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I suggest we introduce two new helper functions:
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libssh2_transport_read()
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- Read "a bunch" of data from the given socket and returns information to the
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app about what channels that are now readable (ie they will not block when
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read from). The function can be called over and over and it will repeatedly
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return info about what channels that are readable at that moment.
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libssh2_transport_write()
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- Returns information about what channels that are writable, in the sense
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that they have windows set from the remote side that allows data to get
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sent. Writing to one of those channels will not block. Of course, the
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underlying socket may only accept a certain amount of data, so at the first
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short return, nothing more should be attempted to get sent until select()
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(or equivalent) has been used on the master socket again.
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I haven't yet figured out a sensible API for how these functions should return
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that info, but if we agree on the general principles I guess we can work that
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out.
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VOLUNTARY
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I wanted to mention that these two helper functions would not be mandatory
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in any way. They would just be there for those who want them, and existing
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programs can remain using the old functions only if they prefer to.
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New SFTP API
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============
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PURPOSE
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Provide API functions that explicitly tells at once that a (full) SFTP file
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transfer is wanted, to allow libssh2 to leverage on that knowledge to speed
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up things internally. It can for example do read ahead, buffer writes (merge
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small writes into larger chunks), better tune the SSH window and more. This
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sort of API is already provided for SCP transfers.
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API
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New functions:
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LIBSSH2_SFTP_HANDLE *libssh2_sftp_send(SFTP_SESSION *sftp,
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uint64_t filesize,
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char *remote_path,
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size_t remote_path_len,
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long mode);
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Tell libssh2 that a local file with a given size is about to get sent to
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the SFTP server.
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LIBSSH2_SFTP_HANDLE *libssh2_sftp_recv();
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Tell libssh2 that a remote file is requested to get downloaded from the SFTP
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server.
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Only the setup of the file transfer is different from an application's point
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of view. Depending on direction of the transfer(s), the following already
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existing functions should then be used until the transfer is complete:
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libssh2_sftp_read()
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libssh2_sftp_write()
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HOW TO USE
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1. Setup the transfer using one of the two new functions.
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2. Loop through the reading or writing of data.
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3. Cleanup the transfer
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