/* * $Id: ssh2_exec.c,v 1.2 2009/05/05 12:30:19 bagder Exp $ * * Sample showing how to use libssh2 to execute a command remotely. * * The sample code has fixed values for host name, user name, password * and command to run. * * Run it like this: * * $ ./ssh2_exec 127.0.0.1 user password "uptime" * */ #include #include #include #include #include #include #include #include #include #include #include #include static int waitsocket(int socket_fd, LIBSSH2_SESSION *session) { struct timeval timeout; int rc; fd_set fd; fd_set *writefd = NULL; fd_set *readfd = NULL; int dir; timeout.tv_sec = 10; timeout.tv_usec = 0; FD_ZERO(&fd); FD_SET(socket_fd, &fd); /* now make sure we wait in the correct direction */ dir = libssh2_session_block_directions(session); if(dir & LIBSSH2_SESSION_BLOCK_INBOUND) readfd = &fd; if(dir & LIBSSH2_SESSION_BLOCK_OUTBOUND) writefd = &fd; rc = select(socket_fd + 1, readfd, writefd, NULL, &timeout); return rc; } int main(int argc, char *argv[]) { const char *commandline = "uptime"; const char *username = "user"; const char *password = "password"; unsigned long hostaddr; int sock, i; struct sockaddr_in sin; const char *fingerprint; LIBSSH2_SESSION *session; LIBSSH2_CHANNEL *channel; int rc; int exitcode; int bytecount = 0; #ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(2,0), &wsadata); #endif if (argc > 1) { hostaddr = inet_addr(argv[1]); } else { hostaddr = htonl(0x7F000001); } if (argc > 2) { username = argv[2]; } if (argc > 3) { password = argv[3]; } if (argc > 4) { commandline = argv[4]; } /* Ultra basic "connect to port 22 on localhost" * Your code is responsible for creating the socket establishing the * connection */ sock = socket(AF_INET, SOCK_STREAM, 0); sin.sin_family = AF_INET; sin.sin_port = htons(22); sin.sin_addr.s_addr = hostaddr; if (connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in)) != 0) { fprintf(stderr, "failed to connect!\n"); return -1; } /* We set the socket non-blocking. We do it after the connect just to simplify the example code. */ #ifdef F_SETFL /* FIXME: this can/should be done in a more portable manner */ rc = fcntl(sock, F_GETFL, 0); fcntl(sock, F_SETFL, rc | O_NONBLOCK); #elif defined(HAVE_IOCTLSOCKET) ioctlsocket(sock, FIONBIO, &flag); #else #ifdef WIN32 u_long mode = 1; ioctlsocket (sock, FIONBIO, &mode); #else #error "add support for setting the socket non-blocking here" #endif #endif /* Create a session instance */ session = libssh2_session_init(); if (!session) return -1; /* Since we have set non-blocking, tell libssh2 we are non-blocking */ libssh2_session_set_blocking(session, 0); /* ... start it up. This will trade welcome banners, exchange keys, * and setup crypto, compression, and MAC layers */ while ((rc = libssh2_session_startup(session, sock)) == LIBSSH2_ERROR_EAGAIN); if (rc) { fprintf(stderr, "Failure establishing SSH session: %d\n", rc); return -1; } /* At this point we havn't yet authenticated. The first thing to do * is check the hostkey's fingerprint against our known hosts Your app * may have it hard coded, may go to a file, may present it to the * user, that's your call */ fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_MD5); fprintf(stderr, "Fingerprint: "); for(i = 0; i < 16; i++) { fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]); } fprintf(stderr, "\n"); if ( strlen(password) != 0 ) { /* We could authenticate via password */ while ((rc = libssh2_userauth_password(session, username, password)) == LIBSSH2_ERROR_EAGAIN); if (rc) { fprintf(stderr, "Authentication by password failed.\n"); goto shutdown; } } else { /* Or by public key */ while ((rc = libssh2_userauth_publickey_fromfile(session, username, "/home/user/" ".ssh/id_rsa.pub", "/home/user/" ".ssh/id_rsa", password)) == LIBSSH2_ERROR_EAGAIN); if (rc) { fprintf(stderr, "\tAuthentication by public key failed\n"); goto shutdown; } } #if 0 libssh2_trace(session, ~0 ); #endif /* Exec non-blocking on the remove host */ while( (channel = libssh2_channel_open_session(session)) == NULL && libssh2_session_last_error(session,NULL,NULL,0) == LIBSSH2_ERROR_EAGAIN ) { waitsocket(sock, session); } if( channel == NULL ) { fprintf(stderr,"Error\n"); exit( 1 ); } while( (rc = libssh2_channel_exec(channel, commandline)) == LIBSSH2_ERROR_EAGAIN ) { waitsocket(sock, session); } if( rc != 0 ) { fprintf(stderr,"Error\n"); exit( 1 ); } for( ;; ) { /* loop until we block */ int rc; do { char buffer[0x4000]; rc = libssh2_channel_read( channel, buffer, sizeof(buffer) ); if( rc > 0 ) { int i; bytecount += rc; fprintf(stderr, "We read:\n"); for( i=0; i < rc; ++i ) fputc( buffer[i], stderr); fprintf(stderr, "\n"); } else { fprintf(stderr, "libssh2_channel_read returned %d\n", rc); } } while( rc > 0 ); /* this is due to blocking that would occur otherwise so we loop on this condition */ if( rc == LIBSSH2_ERROR_EAGAIN ) { waitsocket(sock, session); } else break; } exitcode = 127; while( (rc = libssh2_channel_close(channel)) == LIBSSH2_ERROR_EAGAIN ) ; if( rc == 0 ) { exitcode = libssh2_channel_get_exit_status( channel ); } printf("\nEXIT: %d bytecount: %d\n", exitcode, bytecount); libssh2_channel_free(channel); channel = NULL; shutdown: libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing"); libssh2_session_free(session); #ifdef WIN32 closesocket(sock); #else close(sock); #endif fprintf(stderr, "all done\n"); return 0; }