Neither libssh2_userauth_password_ex() nor
libssh2_userauth_keyboard_interactive_ex() would return a login failure
error if the server responded with a SSH_MSG_USERAUTH_FAILURE, instead
you would see whatever previous error had occurred, typically
LIBSSH2_ERROR_EAGAIN.
This patch changes error code -18 to LIBSSH2_ERROR_AUTHENTICATION_FAILED
and makes LIBSSH2_ERROR_PUBLICKEY_UNRECOGNIZED an alias for
LIBSSH2_ERROR_AUTHENTICATION_FAILED. In addition, new logic in
userauth_password() properly handles SSH_MSG_USERAUTH_FAILURE and both
this function and userauth_keyboard_interactive() now properly return
LIBSSH2_ERROR_AUTHENTICATION_FAILED.
The libssh2_trace_sethandler() call allows the user to handle the output of libssh2 rather than having it written to stderr. This patch updates libssh2_trace_sethandler() to allow a user-defined void* context value to be passed back to the output handler.
application can get a pointer back to the internal representation of the host
it just added. Useful for example when the app wants to add a host, and then
convert that exact same host to a line for storing in a known host file.
'store' can also be set to NULL to simple not care.
host so we now only return pointers to structs instead of having the app
allocate a full struct
I moved the private struct definition into knownhosts.c instead of exposing it
wider in libssh2_priv.h
I thus modified the proto for two functions that previously used 'struct
libssh2_knownhost *' to receive data.
and introduced a transport.h header.
* Fixed the blocking mode to only change behavior not the actual underlying
socket mode so we now always work with non-blocking sockets. This also
introduces a new rule of thumb in libssh2 code: we don't call the
external function calls internally. We use the internal (non-blocking)
ones!
* libssh2_channel_receive_window_adjust2 was added and
libssh2_channel_receive_window_adjust is now deprecated
* Introduced "local" header files with prototypes etc for different parts
instead of cramming everything into libssh2_priv.h. channel.h is the
first.
libssh2_session_block_directions() which returns a bitmask for what
directions the connection blocks. It is to be used applications that use
non-blocking sockets and when a libssh2 function returns
LIBSSH2_ERROR_EAGAIN this function can be used to figure out in which
direction the socket would block and thus it can wait for the socket to
again be ready for communication in that direction before it calls libssh2
again.