362 строки
10 KiB
Plaintext
362 строки
10 KiB
Plaintext
/**
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@page libssh_tutor_shell Chapter 3: Opening a remote shell
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@section opening_shell Opening a remote shell
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We already mentioned that a single SSH connection can be shared
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between several "channels". Channels can be used for different purposes.
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This chapter shows how to open one of these channels, and how to use it to
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start a command interpreter on a remote computer.
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@subsection open_channel Opening and closing a channel
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The ssh_channel_new() function creates a channel. It returns the channel as
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a variable of type ssh_channel.
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Once you have this channel, you open a SSH session that uses it with
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ssh_channel_open_session().
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Once you don't need the channel anymore, you can send an end-of-file
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to it with ssh_channel_close(). At this point, you can destroy the channel
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with ssh_channel_free().
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The code sample below achieves these tasks:
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@code
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int shell_session(ssh_session session)
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{
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ssh_channel channel;
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int rc;
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channel = ssh_channel_new(session);
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if (channel == NULL)
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return SSH_ERROR;
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rc = ssh_channel_open_session(channel);
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if (rc != SSH_OK)
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{
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ssh_channel_free(channel);
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return rc;
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}
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...
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ssh_channel_close(channel);
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ssh_channel_send_eof(channel);
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ssh_channel_free(channel);
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return SSH_OK;
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}
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@endcode
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@subsection interactive Interactive and non-interactive sessions
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A "shell" is a command interpreter. It is said to be "interactive"
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if there is a human user typing the commands, one after the
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other. The contrary, a non-interactive shell, is similar to
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the execution of commands in the background: there is no attached
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terminal.
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If you plan using an interactive shell, you need to create a
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pseud-terminal on the remote side. A remote terminal is usually referred
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to as a "pty", for "pseudo-teletype". The remote processes won't see the
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difference with a real text-oriented terminal.
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If needed, you request the pty with the function ssh_channel_request_pty().
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Then you define its dimensions (number of rows and columns)
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with ssh_channel_change_pty_size().
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Be your session interactive or not, the next step is to request a
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shell with ssh_channel_request_shell().
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@code
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int interactive_shell_session(ssh_channel channel)
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{
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int rc;
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rc = ssh_channel_request_pty(channel);
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if (rc != SSH_OK) return rc;
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rc = ssh_channel_change_pty_size(channel, 80, 24);
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if (rc != SSH_OK) return rc;
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rc = ssh_channel_request_shell(channel);
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if (rc != SSH_OK) return rc;
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...
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return rc;
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}
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@endcode
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@subsection read_data Displaying the data sent by the remote computer
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In your program, you will usually need to receive all the data "displayed"
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into the remote pty. You will usually analyse, log, or display this data.
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ssh_channel_read() and ssh_channel_read_nonblocking() are the simplest
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way to read data from a channel. If you only need to read from a single
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channel, they should be enough.
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The example below shows how to wait for remote data using ssh_channel_read():
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@code
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int interactive_shell_session(ssh_channel channel)
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{
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int rc;
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char buffer[256];
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int nbytes;
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rc = ssh_channel_request_pty(channel);
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if (rc != SSH_OK) return rc;
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rc = ssh_channel_change_pty_size(channel, 80, 24);
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if (rc != SSH_OK) return rc;
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rc = ssh_channel_request_shell(channel);
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if (rc != SSH_OK) return rc;
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while (ssh_channel_is_open(channel) &&
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!ssh_channel_is_eof(channel))
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{
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nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
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if (nbytes < 0)
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return SSH_ERROR;
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if (nbytes > 0)
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write(1, buffer, nbytes);
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}
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return rc;
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}
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@endcode
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Unlike ssh_channel_read(), ssh_channel_read_nonblocking() never waits for
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remote data to be ready. It returns immediately.
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If you plan to use ssh_channel_read_nonblocking() repeatedly in a loop,
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you should use a "passive wait" function like usleep(3) in the same
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loop. Otherwise, your program will consume all the CPU time, and your
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computer might become unresponsive.
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@subsection write_data Sending user input to the remote computer
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User's input is sent to the remote site with ssh_channel_write().
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The following example shows how to combine a nonblocking read from a SSH
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channel with a nonblocking read from the keyboard. The local input is then
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sent to the remote computer:
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@code
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/* Under Linux, this function determines whether a key has been pressed.
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Under Windows, it is a standard function, so you need not redefine it.
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*/
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int kbhit()
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{
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struct timeval tv = { 0L, 0L };
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(0, &fds);
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return select(1, &fds, NULL, NULL, &tv);
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}
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/* A very simple terminal emulator:
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- print data received from the remote computer
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- send keyboard input to the remote computer
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*/
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int interactive_shell_session(ssh_channel channel)
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{
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/* Session and terminal initialization skipped */
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...
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char buffer[256];
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int nbytes, nwritten;
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while (ssh_channel_is_open(channel) &&
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!ssh_channel_is_eof(channel))
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{
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nbytes = ssh_channel_read_nonblocking(channel, buffer, sizeof(buffer), 0);
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if (nbytes < 0) return SSH_ERROR;
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if (nbytes > 0)
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{
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nwritten = write(1, buffer, nbytes);
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if (nwritten != nbytes) return SSH_ERROR;
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if (!kbhit())
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{
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usleep(50000L); // 0.05 second
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continue;
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}
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nbytes = read(0, buffer, sizeof(buffer));
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if (nbytes < 0) return SSH_ERROR;
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if (nbytes > 0)
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{
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nwritten = ssh_channel_write(channel, buffer, nbytes);
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if (nwritten != nbytes) return SSH_ERROR;
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}
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}
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return rc;
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}
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@endcode
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Of course, this is a poor terminal emulator, since the echo from the keys
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pressed should not be done locally, but should be done by the remote side.
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Also, user's input should not be sent once "Enter" key is pressed, but
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immediately after each key is pressed. This can be accomplished
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by setting the local terminal to "raw" mode with the cfmakeraw(3) function.
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cfmakeraw() is a standard function under Linux, on other systems you can
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recode it with:
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@code
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static void cfmakeraw(struct termios *termios_p)
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{
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termios_p->c_iflag &= ~(IGNBRK|BRKINT|PARMRK|ISTRIP|INLCR|IGNCR|ICRNL|IXON);
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termios_p->c_oflag &= ~OPOST;
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termios_p->c_lflag &= ~(ECHO|ECHONL|ICANON|ISIG|IEXTEN);
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termios_p->c_cflag &= ~(CSIZE|PARENB);
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termios_p->c_cflag |= CS8;
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}
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@endcode
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If you are not using a local terminal, but some kind of graphical
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environment, the solution to this kind of "echo" problems will be different.
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@subsection select_loop A more elaborate way to get the remote data
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*** Warning: ssh_select() and ssh_channel_select() are not relevant anymore,
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since libssh is about to provide an easier system for asynchronous
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communications. This subsection should be removed then. ***
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ssh_channel_read() and ssh_channel_read_nonblocking() functions are simple,
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but they are not adapted when you expect data from more than one SSH channel,
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or from other file descriptors. Last example showed how getting data from
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the standard input (the keyboard) at the same time as data from the SSH
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channel was complicated. The functions ssh_select() and ssh_channel_select()
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provide a more elegant way to wait for data coming from many sources.
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The functions ssh_select() and ssh_channel_select() remind of the standard
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UNIX select(2) function. The idea is to wait for "something" to happen:
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incoming data to be read, outcoming data to block, or an exception to
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occur. Both these functions do a "passive wait", i.e. you can safely use
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them repeatedly in a loop, it will not consume exaggerate processor time
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and make your computer unresponsive. It is quite common to use these
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functions in your application's main loop.
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The difference between ssh_select() and ssh_channel_select() is that
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ssh_channel_select() is simpler, but allows you only to watch SSH channels.
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ssh_select() is more complete and enables watching regular file descriptors
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as well, in the same function call.
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Below is an example of a function that waits both for remote SSH data to come,
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as well as standard input from the keyboard:
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@code
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int interactive_shell_session(ssh_session session, ssh_channel channel)
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{
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/* Session and terminal initialization skipped */
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...
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char buffer[256];
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int nbytes, nwritten;
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while (ssh_channel_is_open(channel) &&
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!ssh_channel_is_eof(channel))
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{
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struct timeval timeout;
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ssh_channel in_channels[2], out_channels[2];
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fd_set fds;
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int maxfd;
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timeout.tv_sec = 30;
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timeout.tv_usec = 0;
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in_channels[0] = channel;
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in_channels[1] = NULL;
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FD_ZERO(&fds);
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FD_SET(0, &fds);
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FD_SET(ssh_get_fd(session), &fds);
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maxfd = ssh_get_fd(session) + 1;
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ssh_select(in_channels, out_channels, maxfd, &fds, &timeout);
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if (out_channels[0] != NULL)
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{
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nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
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if (nbytes < 0) return SSH_ERROR;
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if (nbytes > 0)
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{
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nwritten = write(1, buffer, nbytes);
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if (nwritten != nbytes) return SSH_ERROR;
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}
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}
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if (FD_ISSET(0, &fds))
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{
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nbytes = read(0, buffer, sizeof(buffer));
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if (nbytes < 0) return SSH_ERROR;
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if (nbytes > 0)
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{
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nwritten = ssh_channel_write(channel, buffer, nbytes);
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if (nbytes != nwritten) return SSH_ERROR;
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}
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}
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}
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return rc;
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}
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@endcode
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@subsection x11 Using graphical applications on the remote side
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If your remote application is graphical, you can forward the X11 protocol to
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your local computer.
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To do that, you first declare that you accept X11 connections with
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ssh_channel_accept_x11(). Then you create the forwarding tunnel for
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the X11 protocol with ssh_channel_request_x11().
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The following code performs channel initialization and shell session
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opening, and handles a parallel X11 connection:
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@code
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int interactive_shell_session(ssh_channel channel)
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{
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int rc;
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ssh_channel x11channel;
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rc = ssh_channel_request_pty(channel);
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if (rc != SSH_OK) return rc;
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rc = ssh_channel_change_pty_size(channel, 80, 24);
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if (rc != SSH_OK) return rc;
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rc = ssh_channel_request_x11(channel, 0, NULL, NULL, 0);
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if (rc != SSH_OK) return rc;
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rc = ssh_channel_request_shell(channel);
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if (rc != SSH_OK) return rc;
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/* Read the data sent by the remote computer here */
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...
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}
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@endcode
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Don't forget to set the $DISPLAY environment variable on the remote
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side, or the remote applications won't try using the X11 tunnel:
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@code
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$ export DISPLAY=:0
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$ xclock &
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@endcode
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*/
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