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New update of doxygen documentation

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@page authentication Chapter 2: A deeper insight on authentication
@section authentication_details A deeper insight on authentication
In our guided tour, we merely mentioned that the user needed to authenticate.
We didn't explain much in detail how that was supposed to happen.
This chapter explains better the four authentication methods: with public keys,
with a password, with challenges and responses (keyboard-interactive), and with
no authentication at all.
If your software is supposed to connect to an arbitrary server, then you
might need to support all authentication methods. If your software will
connect only to a given server, then it might be enough for your software
to support only the authentication methods used by that server. If you are
the administrator of the server, it might be your call to choose those
authentication methods.
It is not the purpose of this document to review in detail the advantages
and drawbacks of each authentication method. You are therefore invited
to read the abundant documentation on this topic to fully understand the
advantages and security risks linked to each method.
@subsection pubkeys Authenticating with public keys
libssh is fully compatible with the openssh public and private keys. You
can either use the automatic public key authentication method provided by
libssh, or roll your own using the public key functions.
The process of authenticating by public key to a server is the following:
- you scan a list of files that contain public keys. each key is sent to
the SSH server, until the server acknowledges a key (a key it knows can be
used to authenticate the user).
- then, you retrieve the private key for this key and send a message
proving that you know that private key.
The function ssh_userauth_autopubkey() does this using the available keys in
"~/.ssh/". The return values are the following:
- SSH_AUTH_ERROR: some serious error happened during authentication
- SSH_AUTH_DENIED: no key matched
- SSH_AUTH_SUCCESS: you are now authenticated
- SSH_AUTH_PARTIAL: some key matched but you still have to provide an other
mean of authentication (like a password).
The ssh_userauth_autopubkey() function also tries to authenticate using the
SSH agent, if you have one running, or the "none" method otherwise.
If you wish to authenticate with public key by your own, follow these steps:
- Retrieve the public key in a ssh_string using publickey_from_file().
- Offer the public key to the SSH server using ssh_userauth_offer_pubkey().
If the return value is SSH_AUTH_SUCCESS, the SSH server accepts to
authenticate using the public key and you can go to the next step.
- Retrieve the private key, using the privatekey_from_file() function. If
a passphrase is needed, either the passphrase specified as argument or
a callback (see callbacks section) will be used.
- Authenticate using ssh_userauth_pubkey() with your public key string
and private key.
- Do not forget cleaning up memory using string_free() and privatekey_free().
Here is a minimalistic example of public key authentication:
@code
int authenticate_pubkey(ssh_session session)
{
int rc;
rc = ssh_userauth_autopubkey(session, NULL);
if (rc == SSH_AUTH_ERROR)
{
fprintf(stderr, "Authentication failed: %s\n",
ssh_get_error(session));
return SSH_AUTH_ERROR;
}
return rc;
}
@endcode
@see ssh_userauth_autopubkey
@see ssh_userauth_offer_pubkey
@see ssh_userauth_pubkey
@see publickey_from_file
@see publickey_from_privatekey
@see string_free
@see privatekey_from_file
@see privatekey_free
@subsection password Authenticating with a password
The function ssh_userauth_password() serves the purpose of authenticating
using a password. It will return SSH_AUTH_SUCCESS if the password worked,
or one of other constants otherwise. It's your work to ask the password
and to deallocate it in a secure manner.
If your server complains that the password is wrong, but you can still
authenticate using openssh's client (issuing password), it's probably
because openssh only accept keyboard-interactive. Switch to
keyboard-interactive authentication, or try to configure plain text passwords
on the SSH server.
Here is a small example of password authentication:
@code
int authenticate_password(ssh_session session)
{
char *password;
int rc;
password = getpass("Enter your password: ");
rc = ssh_userauth_password(session, NULL, password);
if (rc == SSH_AUTH_ERROR)
{
fprintf(stderr, "Authentication failed: %s\n",
ssh_get_error(session));
return SSH_AUTH_ERROR;
}
return rc;
}
@endcode
@see ssh_userauth_password
@subsection keyb_int The keyboard-interactive authentication method
The keyboard-interactive method is, as its name tells, interactive. The
server will issue one or more challenges that the user has to answer,
until the server takes an authentication decision.
ssh_userauth_kbdint() is the the main keyboard-interactive function.
It will return SSH_AUTH_SUCCESS,SSH_AUTH_DENIED, SSH_AUTH_PARTIAL,
SSH_AUTH_ERROR, or SSH_AUTH_INFO, depending on the result of the request.
The keyboard-interactive authentication method of SSH2 is a feature that
permits the server to ask a certain number of questions in an interactive
manner to the client, until it decides to accept or deny the login.
To begin, you call ssh_userauth_kbdint() (just set user and submethods to
NULL) and store the answer.
If the answer is SSH_AUTH_INFO, it means that the server has sent a few
questions that you should ask the user. You can retrieve these questions
with the following functions: ssh_userauth_kbdint_getnprompts(),
ssh_userauth_kbdint_getname(), ssh_userauth_kbdint_getinstruction(), and
ssh_userauth_kbdint_getprompt().
Set the answer for each question in the challenge using
ssh_userauth_kbdint_setanswer().
Then, call again ssh_userauth_kbdint() and start the process again until
these functions returns something else than SSH_AUTH_INFO.
Here are a few remarks:
- Even the first call can return SSH_AUTH_DENIED or SSH_AUTH_SUCCESS.
- The server can send an empty question set (this is the default behavior
on my system) after you have sent the answers to the first questions.
You must still parse the answer, it might contain some
message from the server saying hello or such things. Just call
ssh_userauth_kbdint() until needed.
- The meaning of "name", "prompt", "instruction" may be a little
confusing. An explanation is given in the RFC section that follows.
Here is a little note about how to use the information from
keyboard-interactive authentication, coming from the RFC itself (rfc4256):
@verbatim
3.3 User Interface Upon receiving a request message, the client SHOULD
prompt the user as follows: A command line interface (CLI) client SHOULD
print the name and instruction (if non-empty), adding newlines. Then for
each prompt in turn, the client SHOULD display the prompt and read the
user input.
A graphical user interface (GUI) client has many choices on how to prompt
the user. One possibility is to use the name field (possibly prefixed
with the application's name) as the title of a dialog window in which
the prompt(s) are presented. In that dialog window, the instruction field
would be a text message, and the prompts would be labels for text entry
fields. All fields SHOULD be presented to the user, for example an
implementation SHOULD NOT discard the name field because its windows lack
titles; it SHOULD instead find another way to display this information. If
prompts are presented in a dialog window, then the client SHOULD NOT
present each prompt in a separate window.
All clients MUST properly handle an instruction field with embedded
newlines. They SHOULD also be able to display at least 30 characters for
the name and prompts. If the server presents names or prompts longer than 30
characters, the client MAY truncate these fields to the length it can
display. If the client does truncate any fields, there MUST be an obvious
indication that such truncation has occured.
The instruction field SHOULD NOT be truncated. Clients SHOULD use control
character filtering as discussed in [SSH-ARCH] to avoid attacks by
including terminal control characters in the fields to be displayed.
For each prompt, the corresponding echo field indicates whether or not
the user input should be echoed as characters are typed. Clients SHOULD
correctly echo/mask user input for each prompt independently of other
prompts in the request message. If a client does not honor the echo field
for whatever reason, then the client MUST err on the side of
masking input. A GUI client might like to have a checkbox toggling
echo/mask. Clients SHOULD NOT add any additional characters to the prompt
such as ": " (colon-space); the server is responsible for supplying all
text to be displayed to the user. Clients MUST also accept empty responses
from the user and pass them on as empty strings.
@endverbatim
The following example shows how to perform keyboard-interactive authentication:
@code
int authenticate_kbdint(ssh_session session)
{
int rc;
rc = ssh_userauth_kbdint(session, NULL, NULL);
while (rc == SSH_AUTH_INFO)
{
const char *name, *instruction;
int nprompts, iprompt;
name = ssh_userauth_kbdint_getname(session);
instruction = ssh_userauth_kbdint_getinstruction(session);
nprompts = ssh_userauth_kbdint_getnprompts(session);
if (strlen(name) > 0)
printf("%s\n", name);
if (strlen(instruction) > 0)
printf("%s\n", instruction);
for (iprompt = 0; iprompt < nprompts; iprompt++)
{
const char *prompt;
char echo;
prompt = ssh_userauth_kbdint_getprompt(session, iprompt, &echo);
if (echo)
{
char buffer[128], *ptr;
printf("%s", prompt);
if (fgets(buffer, sizeof(buffer), stdin) == NULL)
return SSH_AUTH_ERROR;
buffer[sizeof(buffer) - 1] = '\0';
if ((ptr = strchr(buffer, '\n')) != NULL)
*ptr = '\0';
if (ssh_userauth_kbdint_setanswer(session, iprompt, buffer) < 0)
return SSH_AUTH_ERROR;
memset(buffer, 0, strlen(buffer));
}
else
{
char *ptr;
ptr = getpass(prompt);
if (ssh_userauth_kbdint_setanswer(session, iprompt, ptr) < 0)
return SSH_AUTH_ERROR;
}
}
rc = ssh_userauth_kbdint(session, NULL, NULL);
}
return rc;
}
@endcode
@see ssh_userauth_kbdint()
@see ssh_userauth_kbdint_getnprompts
@see ssh_userauth_kbdint_getname
@see ssh_userauth_kbdint_getinstruction
@see ssh_userauth_kbdint_getprompt
@see ssh_userauth_kbdint_setanswer()
@subsection none Authenticating with "none" method
The primary purpose of the "none" method is to get authenticated **without**
any credential. Don't do that, use one of the other authentication methods,
unless you really want to grant anonymous access.
If the account has no password, and if the server is configured to let you
pass, ssh_userauth_none() might answer SSH_AUTH_SUCCESS.
The following example shows how to perform "none" authentication:
@code
int authenticate_kbdint(ssh_session session)
{
int rc;
rc = ssh_userauth_none(session, NULL, NULL);
return rc;
}
@endcode
@subsection auth_list Getting the list of supported authentications
You are not meant to choose a given authentication method, you can
let the server tell you which methods are available. Once you know them,
you try them one after the other.
The following example shows how to get the list of available authentication
methods with ssh_userauth_list() and how to use the result:
@code
int test_several_auth_methods(ssh_session session)
{
int method, rc;
method = ssh_userauth_list(session, NULL);
if (method & SSH_AUTH_METHOD_NONE)
{ // For the source code of function authenticate_none(),
// refer to the corresponding example
rc = authenticate_none(session);
if (rc == SSH_AUTH_SUCCESS) return rc;
}
if (method & SSH_AUTH_METHOD_PUBLICKEY)
{ // For the source code of function authenticate_pubkey(),
// refer to the corresponding example
rc = authenticate_pubkey(session);
if (rc == SSH_AUTH_SUCCESS) return rc;
}
if (method & SSH_AUTH_METHOD_INTERACTIVE)
{ // For the source code of function authenticate_kbdint(),
// refer to the corresponding example
rc = authenticate_kbdint(session);
if (rc == SSH_AUTH_SUCCESS) return rc;
}
if (method & SSH_AUTH_METHOD_PASSWORD)
{ // For the source code of function authenticate_password(),
// refer to the corresponding example
rc = authenticate_password(session);
if (rc == SSH_AUTH_SUCCESS) return rc;
}
return SSH_AUTH_ERROR;
}
@endcode
@subsection banner Getting the banner
The SSH server might send a banner, which you can retrieve with
ssh_get_issue_banner(), then display to the user.
The following example shows how to retrieve and dispose the issue banner:
@code
int display_banner(ssh_session session)
{
int rc;
char *banner;
/*
*** Does not work without calling ssh_userauth_none() first ***
*** That will be fixed ***
*/
rc = ssh_userauth_none(session, NULL);
if (rc == SSH_AUTH_ERROR)
return rc;
banner = ssh_get_issue_banner(session);
if (banner)
{
printf("%s\n", banner);
free(banner);
}
return rc;
}
@endcode

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@page commands Chapter 4: Passing remote commands
@section remote_commands Passing remote commands
Previous chapter has shown how to open a full shell session, with an attached
terminal or not. If you only need to execute commands on the remote end,
you don't need all that complexity.
@subsection exec_remote Executing remote commands
The first steps for executing remote commands are identical to those
for opening remote shells. You first need a SSH channel, and then
a SSH session that uses this channel:
@code
int show_remote_files(ssh_session session)
{
ssh_channel channel;
int rc;
channel = ssh_channel_new(session);
if (channel == NULL) return SSH_ERROR;
rc = ssh_channel_open_session(channel);
if (rc != SSH_OK)
{
ssh_channel_free(channel);
return rc;
}
@endcode
Once a session is open, you can start the remote command with
ssh_channel_request_exec():
@code
rc = ssh_channel_request_exec(channel, "ls -l");
if (rc != SSH_OK)
{
ssh_channel_close(channel);
ssh_channel_free(channel);
return rc;
}
@endcode
If the remote command displays data, you get them with ssh_channel_read().
This function returns the number of bytes read. If there is no more
data to read on the channel, this function returns 0, and you can go to next step.
If an error has been encountered, it returns a negative value:
@code
char buffer[256];
unsigned int nbytes;
nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
while (nbytes > 0)
{
if (write(1, buffer, nbytes) != nbytes)
{
ssh_channel_close(channel);
ssh_channel_free(channel);
return SSH_ERROR;
}
nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
}
if (nbytes < 0)
{
ssh_channel_close(channel);
ssh_channel_free(channel);
return SSH_ERROR;
}
@endcode
Once there are no more remote commands to execute, you can send an
end-of-file to the channel, close it, and free the memory it used:
@code
ssh_channel_send_eof(channel);
ssh_channel_close(channel);
ssh_channel_free(channel);
return SSH_OK;
}
@endcode

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@page guided_tour Chapter 1: A typical SSH session
@section ssh_session A typical SSH session
A SSH session goes through the following steps:
- Before connecting to the server, you can set up if you wish one or other
server public key authentication, i.e. DSA or RSA. You can choose
cryptographic algorithms you trust and compression algorithms if any. You
must of course set up the hostname.
- The connection is established. A secure handshake is made, and resulting from
it, a public key from the server is gained. You MUST verify that the public
key is legitimate, using for instance the MD5 fingerprint or the known hosts
file.
- The client must authenticate: the classical ways are password, or
public keys (from dsa and rsa key-pairs generated by openssh).
If a SSH agent is running, it is possible to use it.
- Now that the user has been authenticated, you must open one or several
channels. Channels are different subways for information into a single ssh
connection. Each channel has a standard stream (stdout) and an error stream
(stderr). You can theoretically open an infinity of channels.
- With the channel you opened, you can do several things:
- Execute a single command.
- Open a shell. You may want to request a pseudo-terminal before.
- Invoke the sftp subsystem to transfer files.
- Invoke the scp subsystem to transfer files.
- Invoke your own subsystem. This is outside the scope of this document,
but can be done.
- When everything is finished, just close the channels, and then the connection.
The sftp and scp subsystems use channels, but libssh hides them to
the programmer. If you want to use those subsystems, instead of a channel,
you'll usually open a "sftp session" or a "scp session".
All the libssh functions which return an error code also set an error message.
Error codes are typically SSH_ERROR for integer values, or NULL for pointers.
@subsection setup Creating the session and setting options
The most important object in a SSH connection is the SSH session. In order
to allocate a new SSH session, you use ssh_new(). Don't forget to
always verify that the allocation successed.
@code
#include <libssh/libssh.h>
#include <stdlib.h>
int main()
{
ssh_session my_ssh_session = ssh_new();
if (my_ssh_session == NULL)
exit(-1);
...
ssh_free(my_ssh_session);
}
@endcode
libssh follows the allocate-it-deallocate-it pattern. Each object that you allocate
using xxxxx_new() must be deallocated using xxxxx_free(). In this case, ssh_new()
does the allocation and ssh_free() does the contrary.
The ssh_options_set() function sets the options of the session. The most important options are:
- SSH_OPTIONS_HOST: the name of the host you want to connect to
- SSH_OPTIONS_PORT: the used port (default is port 22)
- SSH_OPTIONS_USER: the system user under which you want to connect
- SSH_OPTIONS_LOG_VERBOSITY: the quantity of messages that are printed
The complete list of options can be found in the documentation of ssh_options_set().
The only mandatory option is SSH_OPTIONS_HOST. If you don't use SSH_OPTIONS_USER,
the local username of your account will be used.
Here is a small example of how to use it:
@code
#include <libssh/libssh.h>
#include <stdlib.h>
int main()
{
ssh_session my_ssh_session;
int verbosity = SSH_LOG_PROTOCOL;
int port = 22;
my_ssh_session = ssh_new();
if (my_ssh_session == NULL)
exit(-1);
ssh_options_set(my_ssh_session, SSH_OPTIONS_HOST, "localhost");
ssh_options_set(my_ssh_session, SSH_OPTIONS_LOG_VERBOSITY, &verbosity);
ssh_options_set(my_ssh_session, SSH_OPTIONS_PORT, &port);
...
ssh_free(my_ssh_session);
}
@endcode
Please notice that all parameters are passed to ssh_options_set() as pointers,
even if you need to set an integer value.
@see ssh_new
@see ssh_free
@see ssh_options_set
@see ssh_options_parse_config
@see ssh_options_copy
@see ssh_options_getopt
@subsection connect Connecting to the server
Once all settings have been made, you can connect using ssh_connect(). That
function will return SSH_OK if the connection worked, SSH_ERROR otherwise.
You can get the English error string with ssh_get_error() in order to show the
user what went wrong. Then, use ssh_disconnect() when you want to stop
the session.
Here's an example:
@code
#include <libssh/libssh.h>
#include <stdlib.h>
#include <stdio.h>
int main()
{
ssh_session my_ssh_session;
int rc;
my_ssh_session = ssh_new();
if (my_ssh_session == NULL)
exit(-1);
ssh_options_set(my_ssh_session, SSH_OPTIONS_HOST, "localhost");
rc = ssh_connect(my_ssh_session);
if (rc != SSH_OK)
{
fprintf(stderr, "Error connecting to localhost: %s\n",
ssh_get_error(my_ssh_session));
exit(-1);
}
...
ssh_disconnect(my_ssh_session);
ssh_free(my_ssh_session);
}
@endcode
@subsection serverauth Authenticating the server
Once you're connected, the following step is mandatory: you must check that the server
you just connected to is known and safe to use (remember, SSH is about security and
authentication).
There are two ways of doing this:
- The first way (recommended) is to use the ssh_is_server_known()
function. This function will look into the known host file
(~/.ssh/known_hosts on UNIX), look for the server hostname's pattern,
and determine whether this host is present or not in the list.
- The second way is to use ssh_get_pubkey_hash() to get a binary version
of the public key hash value. You can then use your own database to check
if this public key is known and secure.
You can also use the ssh_get_pubkey_hash() to show the public key hash
value to the user, in case he knows what the public key hash value is
(some paranoid people write their public key hash values on paper before
going abroad, just in case ...).
If the remote host is being used to for the first time, you can ask the user whether
he/she trusts it. Once he/she concluded that the host is valid and worth being
added in the known hosts file, you use ssh_write_knownhost() to register it in
the known hosts file, or any other way if you use your own database.
The following example is part of the examples suite available in the
examples/ directory:
@code
#include <errno.h>
#include <string.h>
int verify_knownhost(ssh_session session)
{
int state, hlen;
unsigned char *hash = NULL;
char *hexa;
char buf[10];
state = ssh_is_server_known(session);
hlen = ssh_get_pubkey_hash(session, &hash);
if (hlen < 0)
return -1;
switch (state)
{
case SSH_SERVER_KNOWN_OK:
break; /* ok */
case SSH_SERVER_KNOWN_CHANGED:
fprintf(stderr, "Host key for server changed: it is now:\n");
ssh_print_hexa("Public key hash", hash, hlen);
fprintf(stderr, "For security reasons, connection will be stopped\n");
free(hash);
return -1;
case SSH_SERVER_FOUND_OTHER:
fprintf(stderr, "The host key for this server was not found but an other"
"type of key exists.\n");
fprintf(stderr, "An attacker might change the default server key to"
"confuse your client into thinking the key does not exist\n");
free(hash);
return -1;
case SSH_SERVER_FILE_NOT_FOUND:
fprintf(stderr, "Could not find known host file.\n");
fprintf(stderr, "If you accept the host key here, the file will be"
"automatically created.\n");
/* fallback to SSH_SERVER_NOT_KNOWN behavior */
case SSH_SERVER_NOT_KNOWN:
hexa = ssh_get_hexa(hash, hlen);
fprintf(stderr,"The server is unknown. Do you trust the host key?\n");
fprintf(stderr, "Public key hash: %s\n", hexa);
free(hexa);
if (fgets(buf, sizeof(buf), stdin) == NULL)
{
free(hash);
return -1;
}
if (strncasecmp(buf, "yes", 3) != 0)
{
free(hash);
return -1;
}
if (ssh_write_knownhost(session) < 0)
{
fprintf(stderr, "Error %s\n", strerror(errno));
free(hash);
return -1;
}
break;
case SSH_SERVER_ERROR:
fprintf(stderr, "Error %s", ssh_get_error(session));
free(hash);
return -1;
}
free(hash);
return 0;
}
@endcode
@see ssh_connect
@see ssh_disconnect
@see ssh_get_error
@see ssh_get_error_code
@see ssh_get_pubkey_hash
@see ssh_is_server_known
@see ssh_write_knownhost
@subsection auth Authenticating the user
The authentication process is the way a service provider can identify a
user and verify his/her identity. The authorization process is about enabling
the authenticated user the access to ressources. In SSH, the two concepts
are linked. After authentication, the server can grant the user access to
several ressources such as port forwarding, shell, sftp subsystem, and so on.
libssh supports several methods of authentication:
- "none" method. This method allows to get the available authentications
methods. It also gives the server a chance to authenticate the user with
just his/her login. Some very old hardware uses this feature to fallback
the user on a "telnet over SSH" style of login.
- password method. A password is sent to the server, which accepts it or not.
- keyboard-interactive method. The server sends several challenges to the
user, who must answer correctly. This makes possible the authentication
via a codebook for instance ("give code at 23:R on page 3").
- public key method. The host knows the public key of the user, and the
user must prove he knows the associated private key. This can be done
manually, or delegated to the SSH agent as we'll see later.
All these methods can be combined. You can for instance force the user to
authenticate with at least two of the authentication methods. In that case,
one speaks of "Partial authentication". A partial authentication is a
response from authentication functions stating that your credential was
accepted, but yet another one is required to get in.
The example below shows an authentication with password:
@code
#include <libssh/libssh.h>
#include <stdlib.h>
#include <stdio.h>
int main()
{
ssh_session my_ssh_session;
int rc;
char *password;
// Open session and set options
my_ssh_session = ssh_new();
if (my_ssh_session == NULL)
exit(-1);
ssh_options_set(my_ssh_session, SSH_OPTIONS_HOST, "localhost");
// Connect to server
rc = ssh_connect(my_ssh_session);
if (rc != SSH_OK)
{
fprintf(stderr, "Error connecting to localhost: %s\n",
ssh_get_error(my_ssh_session));
ssh_free(my_ssh_session);
exit(-1);
}
// Verify the server's identity
// For the source code of verify_knowhost(), check previous example
if (verify_knownhost(my_ssh_session) < 0)
{
ssh_disconnect(my_ssh_session);
ssh_free(my_ssh_session);
exit(-1);
}
// Authenticate ourselves
password = getpass("Password: ");
rc = ssh_userauth_password(my_ssh_session, NULL, password);
if (rc != SSH_AUTH_SUCCESS)
{
fprintf(stderr, "Error authenticating with password: %s\n",
ssh_get_error(my_ssh_session));
ssh_disconnect(my_ssh_session);
ssh_free(my_ssh_session);
exit(-1);
}
...
ssh_disconnect(my_ssh_session);
ssh_free(my_ssh_session);
}
@endcode
@see @ref authentication_details
@subsection using_ssh Doing something
At this point, the authenticity of both server and client is established.
Time has come to take advantage of the many possibilities offered by the SSH
protocol: execute remote commands, open remote shells, transfer files,
forward ports, etc.
The example below shows how to execute a remote command:
@code
int show_remote_processes(ssh_session session)
{
ssh_channel channel;
int rc;
char buffer[256];
unsigned int nbytes;
channel = ssh_channel_new(session);
if (channel == NULL)
return SSH_ERROR;
rc = ssh_channel_open_session(channel);
if (rc != SSH_OK)
{
ssh_channel_free(channel);
return rc;
}
rc = ssh_channel_request_exec(channel, "ps aux");
if (rc != SSH_OK)
{
ssh_channel_close(channel);
ssh_channel_free(channel);
return rc;
}
nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
while (nbytes > 0)
{
if (write(1, buffer, nbytes) != nbytes)
{
ssh_channel_close(channel);
ssh_channel_free(channel);
return SSH_ERROR;
}
nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
}
if (nbytes < 0)
{
ssh_channel_close(channel);
ssh_channel_free(channel);
return SSH_ERROR;
}
ssh_channel_send_eof(channel);
ssh_channel_close(channel);
ssh_channel_free(channel);
return SSH_OK;
}
@endcode
That's the end of our step-by-step discovery of a SSH connection.
The next chapter describes more in depth the authentication mechanisms.
@see @ref opening_shell
@see @ref remote_commands
@see @ref sftp_subsystem
@see @ref scp_subsystem

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@page tutorial The Tutorial
@section introduction Introduction
libssh is a C library that enables you to write a program that uses the
SSH protocol. With it, you can remotely execute programs, transfer
files, or use a secure and transparent tunnel for your remote programs.
The SSH protocol is encrypted, ensures data integrity, and provides strong
means of authenticating both the server of the client. The library hides
a lot of technical details from the SSH protocol, but this does not
mean that you should not try to know about and understand these details.
libssh is a Free Software / Open Source project. The libssh library
is distributed under LGPL license. The libssh project has nothing to do with
"libssh2", which is a completly different and independant project.
This tutorial concentrates for its main part on the "client" side of libssh.
To learn how to accept incoming SSH connexions (how to write a SSH server),
you'll have to jump to the end of this document.
This tutorial describes libssh version 0.5.0. This version is the development
version and is *not* published yet. However, the examples should work with
little changes on versions like 0.4.2 and later.
Table of contents:
@subpage guided_tour
@subpage authentication
@subpage shell
@subpage commands
@subpage sftp
@subpage tbd

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@page sftp Chapter 5: The SFTP subsystem
@section sftp_subsystem The SFTP subsystem
SFTP stands for "Secure File Transfer Protocol". It enables you to safely
transfer files between the local and the remote computer. It reminds a lot
of the old FTP protocol.
SFTP is a rich protocol. It lets you do over the network almost everything
that you can do with local files:
- send files
- modify only a portion of a file
- receive files
- receive only a portion of a file
- get file owner and group
- get file permissions
- set file owner and group
- set file permissions
- remove files
- rename files
- create a directory
- remove a directory
- retrieve the list of files in a directory
- get the target of a symbolic link
- create symbolic links
- get information about mounted filesystems.
@subsection sftp_section Opening and closing a SFTP session
Unlike with remote shells and remote commands, when you use the SFTP subsystem,
you don't handle directly the SSH channels. Instead, you open a "SFTP session".
The function sftp_new() creates a new SFTP session. The function sftp_init()
initializes it. The function sftp_free() deletes it.
As you see, all the SFTP-related functions start with the "sftp_" prefix
instead of the usual "ssh_" prefix. In case of a problem, you use
sftp_get_error() instead of ssh_get_error() to get the English error message.
The example below shows how to use these functions:
@code
#include <libssh/sftp.h>
int sftp_helloworld(ssh_session session)
{
sftp_session sftp;
int rc;
sftp = sftp_new(session);
if (sftp == NULL)
{
fprintf(stderr, "Error allocating SFTP session: %s\n", ssh_get_error(session));
return SSH_ERROR;
}
rc = sftp_init(sftp);
if (rc != SSH_OK)
{
fprintf(stderr, "Error initializing SFTP session: %s.\n", sftp_get_error(sftp));
sftp_free(sftp);
return rc;
}
...
sftp_free(sftp);
return SSH_OK;
}
@endcode
@subsection sftp_mkdir Creating a directory
*** To be written ***
@subsection sftp_write Copying a file to the remote computer
*** To be written ***
@subsection sftp_read Reading a file from the remote computer
*** To be written ***

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@page shell Chapter 3: Opening a remote shell
@section opening_shell Opening a remote shell
We already mentioned that a single SSH connection can be shared
between several "channels". Channels can be used for different purposes.
This chapter shows how to open one of these channels, and how to use it to
start a command interpreter on a remote computer.
@subsection open_channel Opening and closing a channel
The ssh_channel_new() function creates a channel. It returns the channel as
a variable of type ssh_channel.
Once you have this channel, you open a SSH session that uses it with
ssh_channel_open_session().
Once you don't need the channel anymore, you can send an end-of-file
to it with ssh_channel_close(). At this point, you can destroy the channel
with ssh_channel_free().
The code sample below achieves these tasks:
@code
int shell_session(ssh_session session)
{
ssh_channel channel;
int rc;
channel = ssh_channel_new(session);
if (channel == NULL)
return SSH_ERROR;
rc = ssh_channel_open_session(channel);
if (rc != SSH_OK)
{
ssh_channel_free(channel);
return rc;
}
...
ssh_channel_close(channel);
ssh_channel_send_eof(channel);
ssh_channel_free(channel);
return SSH_OK;
}
@endcode
@subsection interactive Interactive and non-interactive sessions
A "shell" is a command interpreter. It is said to be "interactive"
if there is a human user typing the commands, one after the
other. The contrary, a non-interactive shell, is similar to
the execution of commands in the background: there is no attached
terminal.
If you plan using an interactive shell, you need to create a
pseud-terminal on the remote side. A remote terminal is usually referred
to as a "pty", for "pseudo-teletype". The remote processes won't see the
difference with a real text-oriented terminal.
If needed, you request the pty with the function ssh_channel_request_pty().
Then you define its dimensions (number of rows and columns)
with ssh_channel_change_pty_size().
Be your session interactive or not, the next step is to request a
shell with ssh_channel_request_shell().
@code
int interactive_shell_session(ssh_channel channel)
{
int rc;
rc = ssh_channel_request_pty(channel);
if (rc != SSH_OK) return rc;
rc = ssh_channel_change_pty_size(channel, 80, 24);
if (rc != SSH_OK) return rc;
rc = ssh_channel_request_shell(channel);
if (rc != SSH_OK) return rc;
...
return rc;
}
@endcode
@subsection read_data Displaying the data sent by the remote computer
In your program, you will usually need to receive all the data "displayed"
into the remote pty. You will usually analyse, log, or display this data.
ssh_channel_read() and ssh_channel_read_nonblocking() are the simplest
way to read data from a channel. If you only need to read from a single
channel, they should be enough.
The example below shows how to wait for remote data using ssh_channel_read():
@code
int interactive_shell_session(ssh_channel channel)
{
int rc;
char buffer[256];
int nbytes;
rc = ssh_channel_request_pty(channel);
if (rc != SSH_OK) return rc;
rc = ssh_channel_change_pty_size(channel, 80, 24);
if (rc != SSH_OK) return rc;
rc = ssh_channel_request_shell(channel);
if (rc != SSH_OK) return rc;
while (ssh_channel_is_open(channel) &&
!ssh_channel_is_eof(channel))
{
nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
if (nbytes < 0)
return SSH_ERROR;
if (nbytes > 0)
write(1, buffer, nbytes);
}
return rc;
}
@endcode
Unlike ssh_channel_read(), ssh_channel_read_nonblocking() never waits for
remote data to be ready. It returns immediately.
If you plan to use ssh_channel_read_nonblocking() repeatedly in a loop,
you should use a "passive wait" function like usleep(3) in the same
loop. Otherwise, your program will consume all the CPU time, and your
computer might become unresponsive.
@subsection write_data Sending user input to the remote computer
User's input is sent to the remote site with ssh_channel_write().
The following example shows how to combine a nonblocking read from a SSH
channel with a nonblocking read from the keyboard. The local input is then
sent to the remote computer:
@code
/* Under Linux, this function determines whether a key has been pressed.
Under Windows, it is a standard function, so you need not redefine it.
*/
int kbhit()
{
struct timeval tv = { 0L, 0L };
fd_set fds;
FD_ZERO(&fds);
FD_SET(0, &fds);
return select(1, &fds, NULL, NULL, &tv);
}
/* A very simple terminal emulator:
- print data received from the remote computer
- send keyboard input to the remote computer
*/
int interactive_shell_session(ssh_channel channel)
{
/* Session and terminal initialization skipped */
...
char buffer[256];
int nbytes, nwritten;
while (ssh_channel_is_open(channel) &&
!ssh_channel_is_eof(channel))
{
nbytes = ssh_channel_read_nonblocking(channel, buffer, sizeof(buffer), 0);
if (nbytes < 0) return SSH_ERROR;
if (nbytes > 0)
{
nwritten = write(1, buffer, nbytes);
if (nwritten != nbytes) return SSH_ERROR;
if (!kbhit())
{
usleep(50000L); // 0.05 second
continue;
}
nbytes = read(0, buffer, sizeof(buffer));
if (nbytes < 0) return SSH_ERROR;
if (nbytes > 0)
{
nwritten = ssh_channel_write(channel, buffer, nbytes);
if (nwritten != nbytes) return SSH_ERROR;
}
}
return rc;
}
@endcode
Of course, this is a poor terminal emulator, since the echo from the keys
pressed should not be done locally, but should be done by the remote side.
Also, user's input should not be sent once "Enter" key is pressed, but
immediately after each key is pressed. This can be accomplished
by setting the local terminal to "raw" mode with the cfmakeraw(3) function.
cfmakeraw() is a standard function under Linux, on other systems you can
recode it with:
@code
static void cfmakeraw(struct termios *termios_p)
{
termios_p->c_iflag &= ~(IGNBRK|BRKINT|PARMRK|ISTRIP|INLCR|IGNCR|ICRNL|IXON);
termios_p->c_oflag &= ~OPOST;
termios_p->c_lflag &= ~(ECHO|ECHONL|ICANON|ISIG|IEXTEN);
termios_p->c_cflag &= ~(CSIZE|PARENB);
termios_p->c_cflag |= CS8;
}
@endcode
If you are not using a local terminal, but some kind of graphical
environment, the solution to this kind of "echo" problems will be different.
@subsection select_loop A more elaborate way to get the remote data
*** Warning: ssh_select() and ssh_channel_select() are not relevant anymore,
since libssh is about to provide an easier system for asynchronous
communications. This subsection should be removed then. ***
ssh_channel_read() and ssh_channel_read_nonblocking() functions are simple,
but they are not adapted when you expect data from more than one SSH channel,
or from other file descriptors. Last example showed how getting data from
the standard input (the keyboard) at the same time as data from the SSH
channel was complicated. The functions ssh_select() and ssh_channel_select()
provide a more elegant way to wait for data coming from many sources.
The functions ssh_select() and ssh_channel_select() remind of the standard
UNIX select(2) function. The idea is to wait for "something" to happen:
incoming data to be read, outcoming data to block, or an exception to
occur. Both these functions do a "passive wait", i.e. you can safely use
them repeatedly in a loop, it will not consume exaggerate processor time
and make your computer unresponsive. It is quite common to use these
functions in your application's main loop.
The difference between ssh_select() and ssh_channel_select() is that
ssh_channel_select() is simpler, but allows you only to watch SSH channels.
ssh_select() is more complete and enables watching regular file descriptors
as well, in the same function call.
Below is an example of a function that waits both for remote SSH data to come,
as well as standard input from the keyboard:
@code
int interactive_shell_session(ssh_session session, ssh_channel channel)
{
/* Session and terminal initialization skipped */
...
char buffer[256];
int nbytes, nwritten;
while (ssh_channel_is_open(channel) &&
!ssh_channel_is_eof(channel))
{
struct timeval timeout;
ssh_channel in_channels[2], out_channels[2];
fd_set fds;
int maxfd;
timeout.tv_sec = 30;
timeout.tv_usec = 0;
in_channels[0] = channel;
in_channels[1] = NULL;
FD_ZERO(&fds);
FD_SET(0, &fds);
FD_SET(ssh_get_fd(session), &fds);
maxfd = ssh_get_fd(session) + 1;
ssh_select(in_channels, out_channels, maxfd, &fds, &timeout);
if (out_channels[0] != NULL)
{
nbytes = ssh_channel_read(channel, buffer, sizeof(buffer), 0);
if (nbytes < 0) return SSH_ERROR;
if (nbytes > 0)
{
nwritten = write(1, buffer, nbytes);
if (nwritten != nbytes) return SSH_ERROR;
}
}
if (FD_ISSET(0, &fds))
{
nbytes = read(0, buffer, sizeof(buffer));
if (nbytes < 0) return SSH_ERROR;
if (nbytes > 0)
{
nwritten = ssh_channel_write(channel, buffer, nbytes);
if (nbytes != nwritten) return SSH_ERROR;
}
}
}
return rc;
}
@endcode
@subsection x11 Using graphical applications on the remote side
If your remote application is graphical, you can forward the X11 protocol to
your local computer.
To do that, you first declare that you accept X11 connections with
ssh_channel_accept_x11(). Then you create the forwarding tunnel for
the X11 protocol with ssh_channel_request_x11().
The following code performs channel initialization and shell session
opening, and handles a parallel X11 connection:
@code
int interactive_shell_session(ssh_channel channel)
{
int rc;
ssh_channel x11channel;
rc = ssh_channel_request_pty(channel);
if (rc != SSH_OK) return rc;
rc = ssh_channel_change_pty_size(channel, 80, 24);
if (rc != SSH_OK) return rc;
rc = ssh_channel_request_x11(channel, 0, NULL, NULL, 0);
if (rc != SSH_OK) return rc;
rc = ssh_channel_request_shell(channel);
if (rc != SSH_OK) return rc;
/* Read the data sent by the remote computer here */
...
}
@endcode
Don't forget to set the $DISPLAY environment variable on the remote
side, or the remote applications won't try using the X11 tunnel:
@code
$ export DISPLAY=:0
$ xclock &
@endcode

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@page tbd To be done
@section scp_subsystem The SCP subsystem
*** To be written ***
@section threads Working with threads
*** To be written ***
@section forwarding_connections Forwarding connections
*** To be written ***
@section sshd Writing a libssh-based server
*** To be written ***
@section cpp The libssh C++ wrapper
*** To be written ***