enh: Update cJSON to 1.7.13 (#978)
This is a modified version of cJSON with support for 64-bit integers. This change pulls in some bug fixes and security fixes. It also fixes some compiler warnings on ILP32, caused by the way that we imported the previous cJSON (fixes inspired by #855).
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795
src/cjson.c
795
src/cjson.c
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184
src/cjson.h
184
src/cjson.h
@ -33,10 +33,60 @@ extern "C"
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{
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#endif
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#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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#define CJSON_CDECL __cdecl
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#define CJSON_STDCALL __stdcall
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type CJSON_STDCALL
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
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#endif
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#else /* !__WINDOWS__ */
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#define CJSON_CDECL
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#define CJSON_STDCALL
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#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* project version */
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#define CJSON_VERSION_MAJOR 1
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#define CJSON_VERSION_MINOR 5
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#define CJSON_VERSION_PATCH 2
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#define CJSON_VERSION_MINOR 7
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#define CJSON_VERSION_PATCH 13
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#include <stddef.h>
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@ -79,55 +129,13 @@ typedef struct cJSON
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typedef struct cJSON_Hooks
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{
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void *(*malloc_fn)(size_t sz);
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void (*free_fn)(void *ptr);
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/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
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void *(CJSON_CDECL *malloc_fn)(size_t sz);
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void (CJSON_CDECL *free_fn)(void *ptr);
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} cJSON_Hooks;
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typedef int cJSON_bool;
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#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 2 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type __stdcall
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type __stdcall
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type __stdcall
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#endif
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#else /* !WIN32 */
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#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
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* This is to prevent stack overflows. */
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#ifndef CJSON_NESTING_LIMIT
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@ -143,6 +151,12 @@ CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
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/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
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/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
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CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length);
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/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
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/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated);
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/* Render a cJSON entity to text for transfer/storage. */
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CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
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/* Render a cJSON entity to text for transfer/storage without any formatting. */
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@ -153,11 +167,11 @@ CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON
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/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
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CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
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/* Delete a cJSON entity and all subentities. */
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CJSON_PUBLIC(void) cJSON_Delete(cJSON *c);
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CJSON_PUBLIC(void) cJSON_Delete(cJSON *item);
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/* Returns the number of items in an array (or object). */
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CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
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/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */
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/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
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CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
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/* Get item "string" from object. Case insensitive. */
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CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
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@ -166,6 +180,10 @@ CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *st
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
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CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
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/* Check item type and return its value */
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CJSON_PUBLIC(char *) cJSON_GetStringValue(cJSON *item);
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CJSON_PUBLIC(double) cJSON_GetNumberValue(cJSON *item);
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/* These functions check the type of an item */
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CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
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@ -190,24 +208,33 @@ CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
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CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
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CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
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/* These utilities create an Array of count items. */
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/* Create a string where valuestring references a string so
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* it will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
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/* Create an object/array that only references it's elements so
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* they will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
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CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
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/* These utilities create an Array of count items.
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* The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
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CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char **strings, int count);
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CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count);
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/* Append item to the specified array/object. */
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CJSON_PUBLIC(void) cJSON_AddItemToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(void) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
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/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
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* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
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* writing to `item->string` */
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CJSON_PUBLIC(void) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
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CJSON_PUBLIC(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(void) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
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/* Remove/Detatch items from Arrays/Objects. */
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/* Remove/Detach items from Arrays/Objects. */
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
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CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
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@ -217,44 +244,47 @@ CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string)
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CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
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/* Update array items. */
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CJSON_PUBLIC(void) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
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CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
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CJSON_PUBLIC(void) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
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CJSON_PUBLIC(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
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CJSON_PUBLIC(void) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
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/* Duplicate a cJSON item */
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CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
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/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
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need to be released. With recurse!=0, it will duplicate any children connected to the item.
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The item->next and ->prev pointers are always zero on return from Duplicate. */
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* need to be released. With recurse!=0, it will duplicate any children connected to the item.
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* The item->next and ->prev pointers are always zero on return from Duplicate. */
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/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
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* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
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CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
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/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
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/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error. If not, then cJSON_GetErrorPtr() does the job. */
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CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
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/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
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* The input pointer json cannot point to a read-only address area, such as a string constant,
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* but should point to a readable and writable adress area. */
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CJSON_PUBLIC(void) cJSON_Minify(char *json);
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/* Macros for creating things quickly. */
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#define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull())
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#define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue())
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#define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse())
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#define cJSON_AddBoolToObject(object,name,b) cJSON_AddItemToObject(object, name, cJSON_CreateBool(b))
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#define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n))
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#define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s))
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#define cJSON_AddRawToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateRaw(s))
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/* Helper functions for creating and adding items to an object at the same time.
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* They return the added item or NULL on failure. */
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CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
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CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
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CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
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CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
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CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
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/* When assigning an integer value, it needs to be propagated to valuedouble too. */
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#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
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/* helper for the cJSON_SetNumberValue macro */
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CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
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#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
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/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
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CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring);
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/* Macro for iterating over an array */
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/* Macro for iterating over an array or object */
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#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
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/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
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